If gdnative libraries are missing from `addons/godot_xterm/native/bin`,
they will be automatically downloaded from GitHub releases using the
plugin version defined in `plugin.cfg`.
Makes for pretty paths when extending scripts:
`extends "res://addons/godot_xterm/terminal.gd"`
vs.
`extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"`
Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`.
This is okay for now as the PTY node is only supported on Unix
platforms. However, we will need to sort it out when adding Windows
support as part of #25.
Also remove the GDXterm namespace.
- Don't add the bell to the archive to keep it small a simplify
licensing. Also bells seem to be rarely used with terminal emulators.
- Don't play the bell directly from the Terminal node by adding an
AudioStreamPlayer, but make it easy to tune the "bell" signal behavior
from the Terminal node so that only an AudioStreamPlayer node's play()
method needs to be connected to it.
- Keep the bell.wav sound around for testing/demo.
Keeps the archive small and licensing simpler.
Keep around the fancy fonts such as Noto Color Emoji and Unifont as they
are useful for testing.
With the xrdb import plugin making it easy to import themes, there is
little point in keeping other pre-defined themes around, so remove
these.
Will fallback to using Regular Terminal font for Bold, Italic, and Bold
Italic styles if they are not defined. Will only fallback to using the
default theme font if even Regular is not defined.
Replaces default.tres, default_dark.tres, and default_light.tres, with
default.tres and default_light.tres based on Godot's default dark and
light editor themes respectively.
Closes#44
Currently tests only run on X11.64 platform.
But other platforms can be supported with a bit of effort.
Remove default bell sound as it does not play nicely with CI environment
that does not have sound card.
Currently only works when building with debug target. On GitHub actions
target release results in linking errors. So disable PTY for release
builds.
Part of #25.
Temporary measure until we can resolve the issue where inactive tabs
would be closed when clicking on the area where the close button will
show when policy was CLOSE_BUTTON_SHOW_ACTIVE_ONLY.
Clearing the terminal removes all lines in the scrollback buffer except
for the most recent.
With sb_reset, the terminal will return the scrollback buffer to the
bottom when the user starts typing if they have previously scrolled up.
- Add TerminalSettings resource.
- Init/load terminal settings from terminal panel.
- Add terminal context menu (i.e. right-click PopupMenu).
- Add shortcut to open a new terminal Ctrl+Shift+T and make terminal panel
visible.
Draw the full background for wide characters as soon as they are
encountered. Don't draw any foreground or background if width is zero as
this means the previous character was wide.
Fixes#17
In order to use the gdnative library as an editor plugin it was
neccessary to set the `reloadable` property of the gdnlib file to false,
in order to prevent crashes when the godot editor window lost focus.
This may have consequences when recompiling the library.
See: https://docs.godotengine.org/en/3.3/classes/class_gdnativelibrary.html#class-gdnativelibrary-property-reloadable
Still crashes quite frequently and doesn't close child processes
properly.
Part of #43.