Commit graph

190 commits

Author SHA1 Message Date
Leroy Hopson
001a9525d1
Check if baton FuncRef is valid before calling call_funcv()
Often when closing a terminal in the terminal panel the error message
'Condition "!obj" is true.' would be printed to console.

This was due to the call_funcv() method being called on an invalid
FuncRef instance (invalid because it had already been deleted or queued
for delection).

Now we check the instance is valid before calling the method.
2022-06-04 12:50:57 +07:00
Leroy Hopson
ef9e96ed13
Remove custom TerminalSettings Resource type
There is no current public use for this type and it would appear in every
resource dropdown.

While this type is no longer exposed publically by the plugin it is still
used internally by terminal_panel.
2022-06-04 12:50:57 +07:00
Leroy Hopson
fde082a88f
Update target Godot version: 3.3.2-stable -> 3.4.4-stable
Also apply automatic updates to .import files after opening project in
3.4.4 editor.
2022-06-04 12:50:47 +07:00
Leroy Hopson
8d3d8e4233
Add Docker build for Linux
Adds support for building Linux binaries inside a docker container in
order to target an older version of GLIBC.

Updates GitHub Actions workflow to use it.

As a result the minimum version of GLIBC that Linux users need to have
installed on their system is 2.17 which was released in 2012.
2022-06-04 11:27:53 +07:00
Leroy Hopson
7864289e82
Update Visual Studio version
- windows-latest now uses windows-2022 which has Visual Studio 17 2022.
- Update cmake version from 3.15.4 to 3.23.2 which has generator for the
  newer version of Visual Studio.
2022-06-04 11:27:53 +07:00
Leroy Hopson
26da7970f1
Extract submodule cache steps to compound action
Creates a reusable action for caching submodules in the thirdparty
directory.
2022-06-04 11:27:53 +07:00
Leroy Hopson
76ff0d34a2
Register pipe.close() method
Allows kill() method of unix PTY node to be called without error.
2022-06-04 11:27:53 +07:00
Leroy Hopson
0123fac4ef
Update setup-godot: v0.1.1 -> v1.0.0 2022-06-04 11:27:53 +07:00
Leroy Hopson
f643d0ac51
Ignore unused return value 2022-06-04 11:27:53 +07:00
Leroy Hopson
fd4e383cae
Support universal (x86_64/arm64) builds for macOS
The macOS binary (libgodot-xterm.osx.64.dylib) is now a universal binary
that runs natively on both x86_64 and arm64.
2022-06-04 11:27:53 +07:00
Leroy Hopson
110e4eff2d
Update godot-cpp
Updates the godot-cpp submodule to a version which supports universal macOS
builds.

- We now need to include the standard string in terminal.cpp.
- Clean-up .gitmodules while we're at it.
2022-06-04 11:27:53 +07:00
Leroy Hopson
a7195f3f9b
Move CHANGELOG links inline
This is so they don't get forgotten when updating the CHANGELOG.
2022-06-04 11:27:52 +07:00
Leroy Hopson
38c5818b2c
Reformat existing gdscript code 2022-06-04 11:27:46 +07:00
Leroy Hopson
0db7801d45
Update gdformat git pre-commit hook
- Lint files rather than reformat.
- Git protocal changed to https.
  See <https://github.blog/2021-09-01-improving-git-protocol-security-github/>.
2022-06-04 10:22:26 +07:00
Leroy Hopson
42c9f284be
Fix apt 2022-03-07 11:45:54 +07:00
Leroy Hopson
a41ac2d6f6
Test against newer versions of Godot
- v3.4.3-stable
- v3.5-beta1
2022-03-07 11:39:31 +07:00
Leroy Hopson
4d74041d1d
Update target Godot and Emscripten versions
Godot: 3.3.2-stable -> 3.4.2-stable
Emscripten: 2.0.10 -> 3.1.5
2022-02-24 10:59:02 +07:00
Leroy Hopson
a4103b2df0
Build and test daily 2021-12-17 15:48:09 +07:00
Leroy Hopson
9fb3d9088a
Update status badges 2021-12-17 15:48:06 +07:00
Leroy Hopson
bef632db42
Update setup-godot action v0.1.0 -> v0.1.1 2021-12-17 15:32:02 +07:00
Leroy Hopson
b0e8f0053b
Update Godot versions to test with
3.3.2-stable -> 3.3.4-stable
3.4-beta1 -> 3.4-stable
2021-11-08 09:56:12 +07:00
Leroy Hopson
8e80ba46fa
Upgrade setup-godot action to v0.1.0 2021-11-08 09:46:13 +07:00
Leroy Hopson
08f2cd5376
Download plugins to correct location
Means that Gut tests can actually run. Previously they were not running
because gut could not be found in addons/ directory.
2021-11-08 09:29:46 +07:00
Leroy Hopson
a4d4581dd9
Automatic editor updates 2021-10-16 11:09:56 +07:00
Leroy Hopson
69d67ed806
Add link to the Godot Asset Library page 2021-07-26 14:28:49 +07:00
Leroy Hopson
e04195ceac
Update online demo URL 2021-07-26 01:27:29 +07:00
Leroy Hopson
2a9ecb524e
Bump version to 2.0.0
How it started...
```gdscript
extends TextEdit
```
How it's going...
```c++
```
2021-07-26 00:56:54 +07:00
Leroy Hopson
9d15420df3
Move terminal.gd and pty.gd to godot_xterm directory
Makes for pretty paths when extending scripts:
`extends "res://addons/godot_xterm/terminal.gd"`
vs.
`extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"`

Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`.
This is okay for now as the PTY node is only supported on Unix
platforms. However, we will need to sort it out when adding Windows
support as part of #25.

Also remove the GDXterm namespace.
2021-07-26 00:39:48 +07:00
Leroy Hopson
e6db81615e
Automatic .tscn file updates
Automatically changed by the editor.
2021-07-25 23:09:37 +07:00
Leroy Hopson
082ce8f199
Use only default settings for terminal panel
Until settings have been properly defined, documented and implemented.
2021-07-25 23:09:37 +07:00
Leroy Hopson
14dd045b66
Update PTY to match publically documented API
Remove unused variables and enums and make private what's not documented
as public.
2021-07-25 23:09:37 +07:00
Leroy Hopson
d75c26cec6
Update documentation
- Remove contributor license agreement:

  The terms are same as the standard "inbound=outbound" norm for open
  source projects which is covered by GitHub's terms of service
  which every GitHub user has already agreed to:
  https://docs.github.com/en/github/site-policy/github-terms-of-service#6-contributions-under-repository-license

- Add wiki as submodule and move documentation to it.

- Update README and replace screenshot with video
2021-07-25 23:08:45 +07:00
Leroy Hopson
72fcc0e451
Ignore vim's temporary .swp files 2021-07-25 23:08:44 +07:00
Leroy Hopson
0cb458b3d2
Add retro term example scene
Uses:
- Larger (size 39) font for 80x24 rows.
- World environment with glow enabled.
- Retro green color scheme based on https://superuser.com/a/1206781
- CRT Shader by Peter Höglund (pend00), released under CC-0 license.
  Downloaded from https://godotshaders.com/shader/vhs-and-crt-monitor-effect/
2021-07-25 07:50:36 +07:00
Leroy Hopson
1083c13276
Fallback to Regular Terminal font before using default 2021-07-24 17:37:04 +07:00
Leroy Hopson
f555831915
Update all tests to use setup-godot action
- Adds support for Ubuntu 32bit.
- Also test only release binaries to keep the number of test jobs under
control.
2021-07-24 16:50:54 +07:00
Leroy Hopson
bec14fee14
Enable tests for v3.2
OS.set_environment() not available in v3.2 so create a new gut config
file that skips these tests for v3.2.
2021-07-23 22:07:57 +07:00
Leroy Hopson
bb18df817d
Use setup-godot GitHub Action for tests
Allows testing on Windows platform.
2021-07-23 22:07:25 +07:00
Leroy Hopson
5f399ed46e
Allow theme inheritance
Terminal colors and fonts will be inherited from ancestor nodes if not
defined.
2021-07-23 09:30:25 +07:00
Leroy Hopson
c81da3820b
Kill child process and close pty on exit
- Adds kill() method to LibuvUtils.
- Adds close() method to Pipe.
2021-07-23 08:37:54 +07:00
Leroy Hopson
55b0a0577d
Update bell
- Don't add the bell to the archive to keep it small a simplify
  licensing. Also bells seem to be rarely used with terminal emulators.
- Don't play the bell directly from the Terminal node by adding an
  AudioStreamPlayer, but make it easy to tune the "bell" signal behavior
  from the Terminal node so that only an AudioStreamPlayer node's play()
  method needs to be connected to it.
- Keep the bell.wav sound around for testing/demo.
2021-07-23 08:37:49 +07:00
Leroy Hopson
d702021d02
Add only Hack Regular font and default themes to archive
Keeps the archive small and licensing simpler.
Keep around the fancy fonts such as Noto Color Emoji and Unifont as they
are useful for testing.
With the xrdb import plugin making it easy to import themes, there is
little point in keeping other pre-defined themes around, so remove
these.
2021-07-23 08:37:48 +07:00
Leroy Hopson
568a9835c6
Fallback to Regular Terminal font before default font
Will fallback to using Regular Terminal font for Bold, Italic, and Bold
Italic styles if they are not defined. Will only fallback to using the
default theme font if even Regular is not defined.
2021-07-23 08:37:47 +07:00
Leroy Hopson
1d86bd6ec6
Add some files for manually testing fonts, colors and UTF8 2021-07-23 07:42:43 +07:00
Leroy Hopson
7c3d5f76f3
Make compatible with Godot v3.2
But still only officially support v3.3+
2021-07-20 14:26:34 +07:00
Leroy Hopson
16d231fc63
Update tests
- Enable tests for osx.universal platform.
- Export HTML5 (but skip upload as .cast files aren't exported
  properly).
- HACK: Use HTML5 export to generate .import directory for tests
  This way we don't get an error message even if using
  `continue-on-error` set to `true`.
2021-07-20 12:02:23 +07:00
Leroy Hopson
10983653c6
Fix macOS builds 2021-07-20 11:18:52 +07:00
Leroy Hopson
3e67cfd877
Add export ignored files to .gitattributes
Move THIRDPARTY_NOTICE files to addons/godot_xterm so they will be
included with asset-lib downloads.
2021-07-19 00:49:37 +07:00
Leroy Hopson
3e2162d366
Add basic .xrdb/.Xresources import plugin
Adds basic support for importing .Xresources and .xrdb files as Theme
resources.

Examples of terminal color schemes in .xrdb format can be found here:
https://github.com/mbadolato/iTerm2-Color-Schemes/tree/master/xrdb

Examples of terminal themes in .Xresources format can be found here:
https://github.com/mbadolato/iTerm2-Color-Schemes/tree/master/Xresources

https://terminal.sexy also supports exporting themes is Xresources
format.
2021-07-19 00:10:16 +07:00
Leroy Hopson
7b63079594
Change default theme
Replaces default.tres, default_dark.tres, and default_light.tres, with
default.tres and default_light.tres based on Godot's default dark and
light editor themes respectively.

Closes #44
2021-07-18 23:39:22 +07:00