Adds support for 'normal' and 'focus' Style Boxes to Terminal node.
Changes default background color to transparent, with background to be
set by StyleBox.
If background color is not transparent, will draw a background color
rect to cover the entire control over the top of any stylebox. This is
consistent with the behavior of the TextEdit node with regards to theme
colors and styleboxes.
Property can be set to the NodePath of a Terminal node. Doing so will
conveniently set up the neccessary signals between Terminal and PTY for
them to function together.
Turns out the 32bit tests were actually using 64bit Godot and testing
the 64bit binaries.
This commit ensures that the tests use the correct builds and adds
32bit linux to the gdextension file.
Implements the copy_all() method which copies all text in the screen
including text in the scrollback buffer.
Includes a fix to an upstream bug in libtsm that resulted in double the
number of '\n' characters being copied for each row.
Implements the copy_selection() method, which returns the selected text.
Adds a copy_on_selection property. When this property is enabled, the
selected text will automatically be copied to the primary clipboard
(Linux X11/Wayland only).
Changes blink_on_time and blink_off_time to use double rather than
float. When float was used, the default blink_off_time of 0.3 was being
converted to 0.30000001192093 in GDScript.
Adds the option `use_threads` to PTY (enabled by default) which improves
performance when enabled. For example, running `time cat file.txt` where
file is ~4.5MB will take ~0.250s with threads enabled, versus >20s when
disabled.
Exclude Windows as it leads to a "warning LNK4099: PDB '' was not found
with 'constants.windows.template_debug.x86_64.obj' or at ''" error on
subsequent runs.
Adds method to convert env from a Dictionary to a PackedStringArray so
it can be used with fork(). Consider making env a PackedStringArray to
begin with.
Disconnects the "gui_input" signal as the _gui_input() override is
working as expected now. Having this signal connected was causing it to
be called twice for every input.