godot-xterm/addons/godot_xterm
Leroy Hopson d2f073d7ae
Multiple updates
- Use viewport as render target for terminal:
  Terminal now only draws cells which changed since the last _draw() call.
  A viewport is used with clear mode set to NEVER to cache previous draw
  calls. The terminal node and viewport are wrapped by a GDScript Terminal
  node which takes care of resizing the viewport scene, and forcing the
  terminal to redraw all cells when necessary (i.e. on resize or theme
  change).

  Adds update_mode to terminal interface which can be set to one of:
  - DISABLED: terminal will never be drawn
  - AUTO: terminal will only draw the cells that changed, but
    automatically redraw the full screen when necessary (for example,
    when the size or theme changed).
  - ALL: terminal will always draw every cell on every update. This is
    the most reliable but least performant option.
  - ALL_NEXT_FRAME: Will use update_mode ALL for the next _draw() call,
    then change update_mode back to AUTO.

- Upgraded libtsm:
  Includes changes from Fredrik Wikstrom (salass00)'s fork of libtsm.

- Don't require theme to be set.
  Terminal will use default fonts/colors if no theme is set.
2021-06-20 18:33:40 +07:00
..
import_plugins Format files using GDScript Toolkit 2021-06-06 16:25:19 +07:00
native Multiple updates 2021-06-20 18:33:40 +07:00
nodes Multiple updates 2021-06-20 18:33:40 +07:00
resources Format files using GDScript Toolkit 2021-06-06 16:25:19 +07:00
themes Save themes in .tres format 2021-06-18 10:17:48 +07:00
util Format .gd files and fix gdformat pre-commit hook 2021-06-19 18:02:07 +07:00
.gitignore Ignore vscode config files 2020-10-05 17:56:57 +07:00
LICENSE Update documentation and LICENSE 2020-10-05 18:04:41 +07:00
plugin.cfg Bump version to 1.2.1 2020-11-23 16:20:41 +07:00
plugin.gd Remove unused/debug code 2021-06-19 20:30:43 +07:00