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33e97fc07b
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quine shader cleanup and shorten to 100x200, 19484B
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2024-08-13 17:39:42 +02:00 |
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38ae53e9d8
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quine golf: single-line atrocity; 4159B
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2024-08-12 22:54:36 +02:00 |
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5408b7d6e6
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quine golf: smaller garbage; 4190B
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2024-08-12 22:45:47 +02:00 |
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a2a9dcf292
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quine golf: optimise font further, 65x65 grid, 4208B
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2024-08-12 22:32:38 +02:00 |
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024ebfabe9
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quine golf: ternary operator unreadable garbage, 66x66 grid, 4320B
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2024-08-12 22:10:13 +02:00 |
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90dcfb5bff
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quine golf: remove F from font, 4380B
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2024-08-12 21:48:39 +02:00 |
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1a80acbe14
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quine golf: make most of font 5x5, grid 67x67 4400B
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2024-08-12 21:44:43 +02:00 |
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1b29290df2
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quine golf: combine x,y into float2 p, 4702B
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2024-08-12 19:39:17 +02:00 |
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6d9df459e6
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quine golf: remove W from font, 4733B
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2024-08-12 19:33:44 +02:00 |
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725db5735b
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quine golf: store 5 chars per uint by treating them as base 80 digits, 69x69 grid! total 4751 bytes
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2024-08-12 19:29:43 +02:00 |
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9e20abb767
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quine golf: more shorter: 5549 bytes
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2024-08-12 16:06:51 +02:00 |
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32ffcbc921
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quine golf: remove Q from font
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2024-08-12 15:58:20 +02:00 |
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549803f84c
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golf more, down to 5623 chars, 75x75 grid
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2024-08-11 22:57:04 +02:00 |
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5b59f487e6
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create golf version of quine
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2024-08-11 19:28:17 +02:00 |
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aa610035b1
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cleanup quine and add link to source
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2024-08-11 14:20:04 +02:00 |
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b75d0be0a7
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reduce raymarching quality on some props
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2024-08-11 13:44:40 +02:00 |
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6f07643431
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libgarbage: clamp lighting to 0..1
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2024-08-11 13:33:20 +02:00 |
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fb2ee82f67
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Quine shader!
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2024-08-11 12:24:31 +02:00 |
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35ebc03b6f
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a
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2024-08-10 15:40:07 +02:00 |
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6d3ec4a19b
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create loops shader
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2024-08-10 12:36:47 +02:00 |
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9f349f3616
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cleanup flesh cube
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2024-08-10 10:53:16 +02:00 |
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59f8cdd8dd
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port flesh cube to libgarbage, update bocs, create glitch sphere
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2024-08-10 10:45:04 +02:00 |
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e3bf2e7770
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hide some stuff in rm scene
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2024-08-10 03:06:59 +02:00 |
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a6dabb6760
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add bocs shader
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2024-08-10 03:04:46 +02:00 |
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7a37963647
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patch cck for linux
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2024-08-09 22:26:49 +02:00 |
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d11e0fb3a9
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update CCK to 3.10, fixing unity 2021 crash :)
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2024-08-03 22:24:42 +02:00 |
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48a978fa2a
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shrink CA rule 30
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2023-09-21 20:20:01 +02:00 |
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039d6b2540
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shader integers
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2023-09-22 21:24:21 +02:00 |
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03e407c1eb
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update to unity 2021
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2023-09-21 18:09:37 +02:00 |
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5c19f40190
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add elementary cellular automaton shader
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2023-09-20 19:09:32 +02:00 |
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15ac2518ce
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gyroid prop: fix bounds
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2023-08-08 20:24:44 +02:00 |
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c9af7c9a1f
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libgarbage: better metallic reflections, fix colour space
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2023-08-08 20:22:50 +02:00 |
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9befad0a59
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libgarbage: add square helix
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2023-07-31 20:53:38 +02:00 |
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9bf8c0962b
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libgarbage example: fix shadow of cutter frame
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2023-07-30 20:23:29 +02:00 |
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05e0789077
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Lenia: replace kernel with one from the paper, replace glider with a new life form
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2023-07-30 18:40:00 +02:00 |
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481a12ecee
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cleanup
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2023-07-30 17:17:54 +02:00 |
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b8d92002b1
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Raymarch Nut: add player hand positions; libgarbage example: add big cutter
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2023-07-30 17:00:22 +02:00 |
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5abb65f616
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libgarbage: add capped torus, gyroid sdfs
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2023-07-30 16:27:19 +02:00 |
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8ca3dc6e53
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libgarbage: clean up lighting defaults
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2023-07-30 12:26:54 +02:00 |
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3005cfc8aa
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upgrade CCK to v3.5
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2023-07-30 01:20:46 +02:00 |
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6fe98b333d
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flesh cube changes idk
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2023-07-29 22:27:16 +02:00 |
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3408d9ff8e
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
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58f266d600
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libgarbage demo update
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2023-07-29 20:53:35 +02:00 |
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ddcfca5b8d
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libgarbage: fix materials being smoothly interpolated for non-smooth sdf operations
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2023-07-29 20:37:37 +02:00 |
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ffdaf36ebc
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libgarbage: fix depth when using LIMIT_DEPTH_TO_MESH with SCENE_SCALE
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2023-07-29 17:17:31 +02:00 |
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633680777a
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libgarbage: add sdfs: hex prism, cylinder, infinite cylinder, helix, line
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2023-07-29 16:43:23 +02:00 |
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a19707240a
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libgarbage: fix default lighting being too bright
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2023-07-29 16:41:50 +02:00 |
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bf23886a73
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libgarbage: fix depth AGAIN
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2023-07-29 16:41:25 +02:00 |
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5cb5dcd785
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libgarbage: fix depth in reflections when using LIMIT_DEPTH_TO_MESH; fix flickering when camera is inside volume
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2023-07-26 18:25:45 +02:00 |
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299cf8ff32
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libgarbage: support instancing
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2023-07-25 12:35:36 +02:00 |
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