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039d6b2540
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shader integers
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2023-09-22 21:24:21 +02:00 |
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c9af7c9a1f
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libgarbage: better metallic reflections, fix colour space
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2023-08-08 20:22:50 +02:00 |
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9bf8c0962b
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libgarbage example: fix shadow of cutter frame
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2023-07-30 20:23:29 +02:00 |
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481a12ecee
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cleanup
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2023-07-30 17:17:54 +02:00 |
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b8d92002b1
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Raymarch Nut: add player hand positions; libgarbage example: add big cutter
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2023-07-30 17:00:22 +02:00 |
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5abb65f616
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libgarbage: add capped torus, gyroid sdfs
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2023-07-30 16:27:19 +02:00 |
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8ca3dc6e53
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libgarbage: clean up lighting defaults
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2023-07-30 12:26:54 +02:00 |
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58f266d600
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libgarbage demo update
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2023-07-29 20:53:35 +02:00 |
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86a3bad992
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libgarbage: change default to be only using one sdf function, with materials, since it seems to get optimised out anyway
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2023-07-24 18:15:12 +02:00 |
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eadf1193f6
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libgarbage: add some common lighting operations
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2023-07-24 17:14:06 +02:00 |
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a2fb224be5
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libgarbage: implement scene scaling & fix depth
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2023-07-24 16:28:02 +02:00 |
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e5f8d6b6b3
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libgarbage: add most operations
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2023-07-24 14:47:24 +02:00 |
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b9159d9e7c
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shell of new raymarching lib
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2023-07-24 08:42:25 +02:00 |
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fdfa51a531
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
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