|
90dcfb5bff
|
quine golf: remove F from font, 4380B
|
2024-08-12 21:48:39 +02:00 |
|
|
1a80acbe14
|
quine golf: make most of font 5x5, grid 67x67 4400B
|
2024-08-12 21:44:43 +02:00 |
|
|
1b29290df2
|
quine golf: combine x,y into float2 p, 4702B
|
2024-08-12 19:39:17 +02:00 |
|
|
6d9df459e6
|
quine golf: remove W from font, 4733B
|
2024-08-12 19:33:44 +02:00 |
|
|
725db5735b
|
quine golf: store 5 chars per uint by treating them as base 80 digits, 69x69 grid! total 4751 bytes
|
2024-08-12 19:29:43 +02:00 |
|
|
9e20abb767
|
quine golf: more shorter: 5549 bytes
|
2024-08-12 16:06:51 +02:00 |
|
|
32ffcbc921
|
quine golf: remove Q from font
|
2024-08-12 15:58:20 +02:00 |
|
|
549803f84c
|
golf more, down to 5623 chars, 75x75 grid
|
2024-08-11 22:57:04 +02:00 |
|
|
5b59f487e6
|
create golf version of quine
|
2024-08-11 19:28:17 +02:00 |
|
|
aa610035b1
|
cleanup quine and add link to source
|
2024-08-11 14:20:04 +02:00 |
|
|
b75d0be0a7
|
reduce raymarching quality on some props
|
2024-08-11 13:44:40 +02:00 |
|
|
6f07643431
|
libgarbage: clamp lighting to 0..1
|
2024-08-11 13:33:20 +02:00 |
|
|
fb2ee82f67
|
Quine shader!
|
2024-08-11 12:24:31 +02:00 |
|
|
35ebc03b6f
|
a
|
2024-08-10 15:40:07 +02:00 |
|
|
6d3ec4a19b
|
create loops shader
|
2024-08-10 12:36:47 +02:00 |
|
|
9f349f3616
|
cleanup flesh cube
|
2024-08-10 10:53:16 +02:00 |
|
|
59f8cdd8dd
|
port flesh cube to libgarbage, update bocs, create glitch sphere
|
2024-08-10 10:45:04 +02:00 |
|
|
e3bf2e7770
|
hide some stuff in rm scene
|
2024-08-10 03:06:59 +02:00 |
|
|
a6dabb6760
|
add bocs shader
|
2024-08-10 03:04:46 +02:00 |
|
|
7a37963647
|
patch cck for linux
|
2024-08-09 22:26:49 +02:00 |
|
|
d11e0fb3a9
|
update CCK to 3.10, fixing unity 2021 crash :)
|
2024-08-03 22:24:42 +02:00 |
|
|
48a978fa2a
|
shrink CA rule 30
|
2023-09-21 20:20:01 +02:00 |
|
|
039d6b2540
|
shader integers
|
2023-09-22 21:24:21 +02:00 |
|
|
03e407c1eb
|
update to unity 2021
|
2023-09-21 18:09:37 +02:00 |
|
|
5c19f40190
|
add elementary cellular automaton shader
|
2023-09-20 19:09:32 +02:00 |
|
|
15ac2518ce
|
gyroid prop: fix bounds
|
2023-08-08 20:24:44 +02:00 |
|
|
c9af7c9a1f
|
libgarbage: better metallic reflections, fix colour space
|
2023-08-08 20:22:50 +02:00 |
|
|
9befad0a59
|
libgarbage: add square helix
|
2023-07-31 20:53:38 +02:00 |
|
|
9bf8c0962b
|
libgarbage example: fix shadow of cutter frame
|
2023-07-30 20:23:29 +02:00 |
|
|
05e0789077
|
Lenia: replace kernel with one from the paper, replace glider with a new life form
|
2023-07-30 18:40:00 +02:00 |
|
|
481a12ecee
|
cleanup
|
2023-07-30 17:17:54 +02:00 |
|
|
b8d92002b1
|
Raymarch Nut: add player hand positions; libgarbage example: add big cutter
|
2023-07-30 17:00:22 +02:00 |
|
|
5abb65f616
|
libgarbage: add capped torus, gyroid sdfs
|
2023-07-30 16:27:19 +02:00 |
|
|
8ca3dc6e53
|
libgarbage: clean up lighting defaults
|
2023-07-30 12:26:54 +02:00 |
|
|
3005cfc8aa
|
upgrade CCK to v3.5
|
2023-07-30 01:20:46 +02:00 |
|
|
6fe98b333d
|
flesh cube changes idk
|
2023-07-29 22:27:16 +02:00 |
|
|
3408d9ff8e
|
add wip raymarching shaders
|
2023-07-29 21:05:57 +02:00 |
|
|
58f266d600
|
libgarbage demo update
|
2023-07-29 20:53:35 +02:00 |
|
|
ddcfca5b8d
|
libgarbage: fix materials being smoothly interpolated for non-smooth sdf operations
|
2023-07-29 20:37:37 +02:00 |
|
|
ffdaf36ebc
|
libgarbage: fix depth when using LIMIT_DEPTH_TO_MESH with SCENE_SCALE
|
2023-07-29 17:17:31 +02:00 |
|
|
633680777a
|
libgarbage: add sdfs: hex prism, cylinder, infinite cylinder, helix, line
|
2023-07-29 16:43:23 +02:00 |
|
|
a19707240a
|
libgarbage: fix default lighting being too bright
|
2023-07-29 16:41:50 +02:00 |
|
|
bf23886a73
|
libgarbage: fix depth AGAIN
|
2023-07-29 16:41:25 +02:00 |
|
|
5cb5dcd785
|
libgarbage: fix depth in reflections when using LIMIT_DEPTH_TO_MESH; fix flickering when camera is inside volume
|
2023-07-26 18:25:45 +02:00 |
|
|
299cf8ff32
|
libgarbage: support instancing
|
2023-07-25 12:35:36 +02:00 |
|
|
a1030ca528
|
libgarbage: fix depth of sky, allow limiting depth to mesh, add step multiplier setting
|
2023-07-25 12:34:08 +02:00 |
|
|
86a3bad992
|
libgarbage: change default to be only using one sdf function, with materials, since it seems to get optimised out anyway
|
2023-07-24 18:15:12 +02:00 |
|
|
eadf1193f6
|
libgarbage: add some common lighting operations
|
2023-07-24 17:14:06 +02:00 |
|
|
a2fb224be5
|
libgarbage: implement scene scaling & fix depth
|
2023-07-24 16:28:02 +02:00 |
|
|
e5f8d6b6b3
|
libgarbage: add most operations
|
2023-07-24 14:47:24 +02:00 |
|