sinpin-vr/src/panel.cpp

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#include "panel.h"
#include "app.h"
#include "util.h"
#include <X11/Xutil.h>
#include <glm/glm.hpp>
Panel::Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int x, int y, int width, int height)
: _app(app),
_index(index),
_x(x),
_y(y),
_width(width),
_height(height)
{
_name = "screen_view_" + std::to_string(index);
_alpha = 1.0f;
_meters = 1.0f;
_active_hand = -1;
glGenTextures(1, &_gl_texture);
glBindTexture(GL_TEXTURE_2D, _gl_texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGB,
_width, _height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, 0);
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_texture.eColorSpace = vr::ColorSpace_Auto;
_texture.eType = vr::TextureType_OpenGL;
_texture.handle = (void *)(uintptr_t)_gl_texture;
// create overlay
{
auto overlay_create_err = _app->vr_overlay->CreateOverlay(_name.c_str(), _name.c_str(), &_id);
assert(overlay_create_err == 0);
_app->vr_overlay->ShowOverlay(_id);
uint8_t col[4] = {20, 50, 50, 255};
_app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4);
printf("Created overlay instance %d\n", _index);
// (flipping uv on y axis because opengl and xorg are opposite)
vr::VRTextureBounds_t bounds{0, 1, 1, 0};
_app->vr_overlay->SetOverlayTextureBounds(_id, &bounds);
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &start_pose);
}
}
void Panel::Update()
{
Render();
UpdateCursor();
if (!_is_held)
{
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for (auto controller : _app->GetControllers())
{
if (_app->IsGrabActive(controller))
{
vr::HmdMatrix34_t overlay_pose;
vr::ETrackingUniverseOrigin tracking_universe;
_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &overlay_pose);
auto controller_pos = GetPos(_app->GetTrackerPose(controller));
auto local_pos = glm::inverse(ConvertMat(overlay_pose)) * glm::vec4(controller_pos - GetPos(overlay_pose), 0);
float grab_area_thickness = 0.3f;
bool close_enough = glm::abs(local_pos.z) < grab_area_thickness;
close_enough &= glm::abs(local_pos.x) < _meters / 2.0f;
close_enough &= glm::abs(local_pos.y) < _meters / 2.0f;
if (close_enough)
{
ControllerGrab(controller);
}
}
}
}
else
{
if (!_app->IsGrabActive(_active_hand))
{
ControllerRelease();
}
}
}
void Panel::Render()
{
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glCopyImageSubData(
_app->_gl_frame, GL_TEXTURE_2D, 0,
_x, _y, 0,
_gl_texture, GL_TEXTURE_2D, 0,
0, 0, 0,
_width, _height, 1);
auto set_texture_err = _app->vr_overlay->SetOverlayTexture(_id, &_texture);
assert(set_texture_err == 0);
}
void Panel::UpdateCursor()
{
auto global_pos = _app->GetCursorPosition();
if (global_pos.x < _x || global_pos.x >= _x + _width || global_pos.y < _y || global_pos.y >= _y + _height)
{
_app->vr_overlay->ClearOverlayCursorPositionOverride(_id);
return;
}
int local_x = global_pos.x - _x;
int local_y = global_pos.y - _y;
// TODO: make this work when aspect ratio is >1 (root window is taller than it is wide)
float ratio = (float)_height / (float)_width;
float top_edge = 0.5f - ratio / 2.0f;
float x = local_x / (float)_width;
float y = 1.0f - (local_y / (float)_width + top_edge);
auto pos = vr::HmdVector2_t{x, y};
_app->vr_overlay->SetOverlayCursorPositionOverride(_id, &pos);
}
void Panel::ControllerGrab(TrackerID controller)
{
printf("Grabbed panel %d\n", _index);
_is_held = true;
_active_hand = controller;
_app->vr_overlay->SetOverlayColor(_id, 0.6f, 1.0f, 1.0f);
vr::HmdMatrix34_t abs_pose;
vr::ETrackingUniverseOrigin tracking_universe;
_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &abs_pose);
auto abs_mat = ConvertMat(abs_pose);
auto controller_mat = _app->GetTrackerPose(controller);
vr::HmdMatrix34_t relative_pose = ConvertMat(glm::inverse(controller_mat) * (abs_mat));
_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller, &relative_pose);
}
void Panel::ControllerRelease()
{
printf("Released panel %d\n", _index);
_is_held = false;
_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
vr::HmdMatrix34_t relative_pose;
_app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &relative_pose);
auto relative_mat = ConvertMat(relative_pose);
auto controller_mat = _app->GetTrackerPose(_active_hand);
vr::HmdMatrix34_t new_pose = ConvertMat(controller_mat * relative_mat);
_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose);
}