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e21078927f
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implement lasers for grabbing
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2023-04-15 11:58:22 +02:00 |
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b00dab62db
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properly align & scale monitors
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2023-04-13 23:01:26 +02:00 |
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7ff9475174
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refactor
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2023-04-13 21:45:21 +02:00 |
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809edb810e
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move grabbing logic to component
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2023-04-11 19:26:26 +02:00 |
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41f01e29a6
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convert to steamvr input system & add binding to toggle all overlays
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2023-04-11 18:03:03 +02:00 |
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4bc69f2e53
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change alpha with trackpad while holding a panel
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2023-04-07 22:40:18 +02:00 |
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2c120f462f
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make grabbable area a box instead of sphere, colour grabbed panels
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2023-04-07 20:49:09 +02:00 |
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1770dd6e26
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order panels correctly based on pixel coordinates
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2023-04-07 20:32:52 +02:00 |
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03d15b42bd
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correctly display cursor position when multiple screens exist
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2023-04-07 19:27:35 +02:00 |
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54ea68da6b
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separate overlays by screen
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2023-04-07 19:13:52 +02:00 |
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74d2c71c53
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cleanup
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2023-04-07 13:26:42 +02:00 |
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e4a79eefd3
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refactor architecture to allow more separate screen overlays eventually
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2023-04-07 01:10:11 +02:00 |
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