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4 commits

7 changed files with 48 additions and 24 deletions

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@ -1,18 +1,18 @@
VERSION=v0.2.1
# CC := g++
CC := clang++
VERSION=v0.2.2
CXX := g++
# CXX := clang++
CPPFLAGS := -g -Wall -std=c++17
LFLAGS := -lX11 -lXrandr -lXtst -lglfw -lGL
LIBS := openvr/libopenvr_api.so
SRC := src/*.cpp
OUT := ./sinpin_vr
CPPFLAGS := -Wall -std=c++17 $(LFLAGS) $(LIBS) $(SRC) -o $(OUT)
OVR := -Lopenvr -lopenvr_api
TARGET := ./sinpin_vr
build:
$(CC) -g $(CPPFLAGS)
$(CXX) src/*.cpp $(CPPFLAGS) $(LFLAGS) -Wl,-rpath,'$$ORIGIN/openvr' $(OVR) -o $(TARGET)
release: build
zip -r sinpin_vr-$(VERSION).zip sinpin_vr bindings openvr/libopenvr_api.so
run: build
$(OUT)
$(TARGET)

View file

@ -55,6 +55,11 @@
"name": "/actions/cursor/in/scroll",
"requirement": "suggested",
"type": "vector2"
},
{
"name": "/actions/cursor/out/scroll_haptic",
"requirement": "suggested",
"type": "vibration"
}
],
"action_sets": [
@ -83,7 +88,8 @@
"/actions/cursor/in/mouse_left": "left mouse button",
"/actions/cursor/in/mouse_right": "right mouse button",
"/actions/cursor/in/mouse_middle": "middle mouse button",
"/actions/cursor/in/scroll": "scroll"
"/actions/cursor/in/scroll": "scroll",
"/actions/cursor/out/scroll_haptic": "scrolling haptic feedback"
}
]
}

View file

@ -141,6 +141,16 @@
"app_key" : "system.generated.sinpin_vr",
"bindings" : {
"/actions/cursor" : {
"haptics" : [
{
"output" : "/actions/cursor/out/scroll_haptic",
"path" : "/user/hand/left/output/haptic"
},
{
"output" : "/actions/cursor/out/scroll_haptic",
"path" : "/user/hand/right/output/haptic"
}
],
"sources" : [
{
"inputs" : {

View file

@ -75,6 +75,8 @@ App::App()
assert(action_err == 0);
action_err = vr_input->GetActionHandle("/actions/cursor/in/scroll", &_input_handles.cursor.scroll);
assert(action_err == 0);
action_err = vr_input->GetActionHandle("/actions/cursor/out/scroll_haptic", &_input_handles.cursor.scroll_haptic);
assert(action_err == 0);
action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.main_set);
assert(action_err == 0);
action_err = vr_input->GetActionSetHandle("/actions/edit", &_input_handles.edit_set);

View file

@ -32,6 +32,7 @@ struct InputHandles
vr::VRActionHandle_t mouse_right;
vr::VRActionHandle_t mouse_middle;
vr::VRActionHandle_t scroll;
vr::VRActionHandle_t scroll_haptic;
} cursor;
vr::VRActionSetHandle_t cursor_set;
struct

View file

@ -8,6 +8,8 @@ const float LASER_WIDTH = 0.004f;
const Color EDIT_COLOR{1, 0.6f, 1};
const Color CURSOR_COLOR{0.3f, 1, 1};
const float SCROLL_SPEED = 48;
const float SCROLL_HAPTIC_STRENGTH = 0.15f;
const float SCROLL_HAPTIC_TIME = 0.1f;
const float MOUSE_DRAG_THRESHOLD = 48;
Controller::Controller(App *app, ControllerSide side)
@ -161,11 +163,13 @@ void Controller::Update(float dtime)
{
_app->SendMouseInput(4, true);
_app->SendMouseInput(4, false);
_app->vr_input->TriggerHapticVibrationAction(_app->_input_handles.cursor.scroll_haptic, 0, SCROLL_HAPTIC_TIME, 1 / SCROLL_HAPTIC_TIME, SCROLL_HAPTIC_STRENGTH, _input_handle);
}
else if (scroll_state.y < 0)
{
_app->SendMouseInput(5, true);
_app->SendMouseInput(5, false);
_app->vr_input->TriggerHapticVibrationAction(_app->_input_handles.cursor.scroll_haptic, 0, SCROLL_HAPTIC_TIME, 1 / SCROLL_HAPTIC_TIME, SCROLL_HAPTIC_STRENGTH, _input_handle);
}
}
}

View file

@ -159,28 +159,29 @@ void Overlay::SetTargetWorld()
SetTransformWorld(&abs_pose);
}
Ray Overlay::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
Ray Overlay::IntersectRay(glm::vec3 ray_start_g, glm::vec3 direction, float max_len)
{
float dist = max_len;
auto end = origin + direction * max_len;
auto ray_end_g = ray_start_g + direction * max_len;
auto panel_transform = GetTransformAbsolute();
auto panel_pos = GetPos(panel_transform);
auto a = glm::inverse(panel_transform) * glm::vec4(origin - panel_pos, 0);
auto b = glm::inverse(panel_transform) * glm::vec4(end - panel_pos, 0);
float r = a.z / (a.z - b.z);
auto p = a + (b - a) * r;
// printf("panel pos: (%.2f,%.2f,%.2f)\n", panel_pos.x, panel_pos.y, panel_pos.z);
// printf("a: (%.2f,%.2f,%.2f)\n", a.x, a.y, a.z);
// printf("b: (%.2f,%.2f,%.2f)\n", b.x, b.y, b.z);
// printf("r: %.2f\n", r);
// printf("p: (%.2f,%.2f,%.2f)\n", p.x, p.y, p.z);
auto ray_start = glm::inverse(panel_transform) * glm::vec4(ray_start_g - panel_pos, 0);
auto ray_end = glm::inverse(panel_transform) * glm::vec4(ray_end_g - panel_pos, 0);
float length_frac = ray_start.z / (ray_start.z - ray_end.z);
auto hit_pos = ray_start + (ray_end - ray_start) * length_frac;
if (b.z < a.z && b.z < 0 && glm::abs(p.x) < (_width_m * 0.5f) && glm::abs(p.y) < (_width_m * 0.5f * _ratio))
// clang-format off
if (ray_end.z < ray_start.z
&& ray_end.z < 0
&& glm::abs(hit_pos.x) < (_width_m * 0.5f)
&& glm::abs(hit_pos.y) < (_width_m * 0.5f * _ratio)
&& length_frac > 0)
{
dist = glm::min(r * max_len, max_len);
// clang-format on
dist = glm::min(length_frac * max_len, max_len);
}
return Ray{.overlay = this, .distance = dist, .local_pos = p, .hit_panel = nullptr};
return Ray{.overlay = this, .distance = dist, .local_pos = hit_pos, .hit_panel = nullptr};
}
glm::mat4x4 Overlay::GetTransformAbsolute()