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LICENSE
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LICENSE
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GNU GENERAL PUBLIC LICENSE
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||||||
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Version 3, 29 June 2007
|
||||||
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
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|
Everyone is permitted to copy and distribute verbatim copies
|
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|
of this license document, but changing it is not allowed.
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|
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Preamble
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|
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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|
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
|
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|
software for all its users. We, the Free Software Foundation, use the
|
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GNU General Public License for most of our software; it applies also to
|
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any other work released this way by its authors. You can apply it to
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When we speak of free software, we are referring to freedom, not
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0. Definitions.
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All rights granted under this License are granted for the term of
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You may make, run and propagate covered works that you do not
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Conveying under any other circumstances is permitted solely under
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3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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No covered work shall be deemed part of an effective technological
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When you convey a covered work, you waive any legal power to forbid
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|
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|
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|
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|
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|
||||||
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|
||||||
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|
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|
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|
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|
||||||
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|
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|
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|
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||||||
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|
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You may convey a covered work in object code form under the terms
|
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|
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|
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||||||
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|
||||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
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|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
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|
||||||
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||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
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|
||||||
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|
||||||
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|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
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|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
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|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
27
Makefile
27
Makefile
|
@ -1,18 +1,23 @@
|
||||||
VERSION=v0.1.0
|
VERSION=v0.2.3
|
||||||
# CC := g++
|
|
||||||
CC := clang++
|
CXX := g++
|
||||||
LFLAGS := -lX11 -lXrandr -lglfw -lGL
|
# CXX := clang++
|
||||||
LIBS := openvr/libopenvr_api.so
|
CPPFLAGS := -g -Wall -std=c++17
|
||||||
SRC := src/*.cpp
|
LFLAGS := -lX11 -lXrandr -lXtst -lglfw -lGL
|
||||||
OUT := ./sinpin_vr
|
OVR := -Llib -lopenvr_api
|
||||||
CPPFLAGS := -Wall -std=c++17 $(LFLAGS) $(LIBS) $(SRC) -o $(OUT)
|
TARGET := ./sinpin_vr
|
||||||
|
|
||||||
build:
|
build:
|
||||||
$(CC) -g $(CPPFLAGS)
|
$(CXX) src/*.cpp $(CPPFLAGS) $(LFLAGS) -Wl,-rpath,'$$ORIGIN/lib' $(OVR) -o $(TARGET)
|
||||||
|
|
||||||
release: build
|
release: build
|
||||||
zip -r sinpin_vr-$(VERSION).zip sinpin_vr bindings openvr/libopenvr_api.so
|
mkdir -p sinpin-vr/lib
|
||||||
|
cp lib/libopenvr_api.so sinpin-vr/lib
|
||||||
|
cp -r bindings sinpin-vr
|
||||||
|
cp sinpin_vr sinpin-vr
|
||||||
|
tar -caf sinpin-vr-$(VERSION).tar.xz sinpin-vr
|
||||||
|
rm -rf sinpin-vr
|
||||||
|
|
||||||
run: build
|
run: build
|
||||||
$(OUT)
|
$(TARGET)
|
||||||
|
|
||||||
|
|
12
README.md
12
README.md
|
@ -1,13 +1,21 @@
|
||||||
# sinpin-vr
|
# sinpin-vr
|
||||||
A SteamVR overlay for Linux+X11 that displays all your screens in VR.
|
A SteamVR overlay for Linux+X11 that displays all your screens in VR.
|
||||||
|
|
||||||
https://user-images.githubusercontent.com/54243225/233798783-27d1a6ae-b71d-448f-bb67-76015e539452.mp4
|
https://user-images.githubusercontent.com/54243225/235313348-2ce9b2d8-8458-49f8-ba94-16e577c4f502.mp4
|
||||||
|
|
||||||
|
Note: only index controllers have default bindings right now, feel free to make a PR.
|
||||||
|
|
||||||
## features
|
## features
|
||||||
- one overlay per screen
|
- one overlay per screen
|
||||||
- shows cursor position
|
- shows cursor position
|
||||||
- global visibility toggle (default: long press left B)
|
- global visibility toggle (default: long press left B)
|
||||||
- edit mode (default: long press right B)
|
- reset positions (default: long press left A)
|
||||||
|
- activate cursor input (default: press touchpad)
|
||||||
|
- left mouse default: trigger
|
||||||
|
- right mouse default: A
|
||||||
|
- middle mouse default: not bound
|
||||||
|
- scrolling default: joystick up/down
|
||||||
|
- edit mode (default: long press press right B)
|
||||||
- move screens around (default: trigger)
|
- move screens around (default: trigger)
|
||||||
- resize screens (move with two controllers)
|
- resize screens (move with two controllers)
|
||||||
- push/pull screens (default: joystick up/down)
|
- push/pull screens (default: joystick up/down)
|
||||||
|
|
|
@ -17,30 +17,85 @@
|
||||||
"type": "boolean"
|
"type": "boolean"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "/actions/main/in/grab",
|
"name": "/actions/main/in/reset",
|
||||||
|
"requirement": "suggested",
|
||||||
|
"type": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/edit/in/grab",
|
||||||
"requirement": "mandatory",
|
"requirement": "mandatory",
|
||||||
"type": "boolean"
|
"type": "boolean"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "/actions/main/in/distance",
|
"name": "/actions/edit/in/distance",
|
||||||
"requirement": "suggested",
|
"requirement": "suggested",
|
||||||
"type": "vector2"
|
"type": "vector2"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/cursor/in/activate_cursor",
|
||||||
|
"requirement": "suggested",
|
||||||
|
"type": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/cursor/in/mouse_left",
|
||||||
|
"requirement": "suggested",
|
||||||
|
"type": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/cursor/in/mouse_right",
|
||||||
|
"requirement": "suggested",
|
||||||
|
"type": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/cursor/in/mouse_middle",
|
||||||
|
"requirement": "optional",
|
||||||
|
"type": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/cursor/in/scroll",
|
||||||
|
"requirement": "suggested",
|
||||||
|
"type": "vector2"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/cursor/in/toggle_transparent",
|
||||||
|
"requirement": "suggested",
|
||||||
|
"type": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/cursor/out/scroll_haptic",
|
||||||
|
"requirement": "suggested",
|
||||||
|
"type": "vibration"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"action_sets": [
|
"action_sets": [
|
||||||
{
|
{
|
||||||
"name": "/actions/main",
|
"name": "/actions/main",
|
||||||
"usage": "leftright"
|
"usage": "leftright"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/edit",
|
||||||
|
"usage": "single"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/cursor",
|
||||||
|
"usage": "single"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"localization": [
|
"localization": [
|
||||||
{
|
{
|
||||||
"language_tag": "en_us",
|
"language_tag": "en_us",
|
||||||
"/actions/main": "Overlay actions",
|
"/actions/main/in/toggle_visibility": "toggle visibility",
|
||||||
"/actions/main/in/toggle_visibility": "Toggle visibility",
|
"/actions/main/in/edit_mode": "toggle edit mode",
|
||||||
"/actions/main/in/edit_mode": "Toggle edit mode",
|
"/actions/main/in/reset": "reset positions",
|
||||||
"/actions/main/in/grab": "grab panel",
|
"/actions/edit/in/grab": "grab panel",
|
||||||
"/actions/main/in/distance": "Move away"
|
"/actions/edit/in/distance": "push/pull overlay",
|
||||||
|
"/actions/cursor/in/activate_cursor": "activate cursor",
|
||||||
|
"/actions/cursor/in/mouse_left": "left mouse button",
|
||||||
|
"/actions/cursor/in/mouse_right": "right mouse button",
|
||||||
|
"/actions/cursor/in/mouse_middle": "middle mouse button",
|
||||||
|
"/actions/cursor/in/scroll": "scroll",
|
||||||
|
"/actions/cursor/in/toggle_transparent": "toggle transparency",
|
||||||
|
"/actions/cursor/out/scroll_haptic": "scrolling haptic feedback"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
|
@ -138,8 +138,134 @@
|
||||||
"hidden" : true
|
"hidden" : true
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"app_key" : "system.generated.overlay",
|
"app_key" : "system.generated.sinpin_vr",
|
||||||
"bindings" : {
|
"bindings" : {
|
||||||
|
"/actions/cursor" : {
|
||||||
|
"haptics" : [
|
||||||
|
{
|
||||||
|
"output" : "/actions/cursor/out/scroll_haptic",
|
||||||
|
"path" : "/user/hand/left/output/haptic"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"output" : "/actions/cursor/out/scroll_haptic",
|
||||||
|
"path" : "/user/hand/right/output/haptic"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"sources" : [
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/cursor/in/mouse_right"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/a"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/cursor/in/mouse_right"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/a"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/cursor/in/mouse_left"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/cursor/in/mouse_left"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/cursor/in/activate_cursor"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/trackpad"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/cursor/in/activate_cursor"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/trackpad"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/cursor/in/scroll"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "joystick",
|
||||||
|
"path" : "/user/hand/left/input/thumbstick"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/cursor/in/scroll"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "joystick",
|
||||||
|
"path" : "/user/hand/right/input/thumbstick"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"/actions/edit" : {
|
||||||
|
"sources" : [
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/edit/in/distance"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "joystick",
|
||||||
|
"path" : "/user/hand/left/input/thumbstick"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"position" : {
|
||||||
|
"output" : "/actions/edit/in/distance"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "joystick",
|
||||||
|
"path" : "/user/hand/right/input/thumbstick"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/edit/in/grab"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/left/input/trigger"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/edit/in/grab"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/hand/right/input/trigger"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
"/actions/legacy" : {
|
"/actions/legacy" : {
|
||||||
"haptics" : [
|
"haptics" : [
|
||||||
{
|
{
|
||||||
|
@ -591,41 +717,17 @@
|
||||||
{
|
{
|
||||||
"inputs" : {
|
"inputs" : {
|
||||||
"long" : {
|
"long" : {
|
||||||
"output" : "/actions/main/in/edit_mode"
|
"output" : "/actions/main/in/reset"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"mode" : "button",
|
"mode" : "button",
|
||||||
"path" : "/user/hand/right/input/b"
|
"path" : "/user/hand/left/input/a"
|
||||||
},
|
|
||||||
{
|
|
||||||
"inputs" : {
|
|
||||||
"position" : {
|
|
||||||
"output" : "/actions/main/in/distance"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"mode" : "joystick",
|
|
||||||
"path" : "/user/hand/right/input/thumbstick"
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"inputs" : {
|
"inputs" : {
|
||||||
"click" : {
|
"click" : {
|
||||||
"output" : "/actions/main/in/grab"
|
"output" : "/actions/main/in/mouse_left"
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"mode" : "button",
|
|
||||||
"path" : "/user/hand/right/input/trigger"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"inputs" : {
|
|
||||||
"click" : {
|
|
||||||
"output" : "/actions/main/in/grab"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"mode" : "button",
|
|
||||||
"path" : "/user/hand/left/input/trigger"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"inputs" : {
|
|
||||||
"long" : {
|
"long" : {
|
||||||
"output" : "/actions/main/in/toggle_visibility"
|
"output" : "/actions/main/in/toggle_visibility"
|
||||||
}
|
}
|
||||||
|
@ -635,21 +737,21 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"inputs" : {
|
"inputs" : {
|
||||||
"position" : {
|
"long" : {
|
||||||
"output" : "/actions/main/in/distance"
|
"output" : "/actions/main/in/edit_mode"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"mode" : "joystick",
|
"mode" : "button",
|
||||||
"path" : "/user/hand/left/input/thumbstick"
|
"path" : "/user/hand/right/input/b"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"category" : "steamvr_input",
|
"category" : "steamvr_input",
|
||||||
"controller_type" : "knuckles",
|
"controller_type" : "knuckles",
|
||||||
"description" : "Default binding values for legacy apps using the Index Controller",
|
"description" : "yes",
|
||||||
"interaction_profile" : "",
|
"interaction_profile" : "",
|
||||||
"name" : "Saved overlay configuration for Index Controller",
|
"name" : "Default sinpin_vr bindings",
|
||||||
"options" : {
|
"options" : {
|
||||||
"mirror_actions" : true,
|
"mirror_actions" : true,
|
||||||
"simulated_controller_type" : "none"
|
"simulated_controller_type" : "none"
|
||||||
|
|
158
src/app.cpp
158
src/app.cpp
|
@ -1,10 +1,17 @@
|
||||||
#include "app.h"
|
#include "app.h"
|
||||||
#include "controller.h"
|
#include "controller.h"
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
|
#include <X11/Xlib.h>
|
||||||
|
#include <X11/extensions/XTest.h>
|
||||||
#include <X11/extensions/Xrandr.h>
|
#include <X11/extensions/Xrandr.h>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <glm/matrix.hpp>
|
#include <glm/matrix.hpp>
|
||||||
|
|
||||||
|
const VRMat root_start_pose = {{{1, 0, 0, 0}, {0, 1, 0, 0.8f}, {0, 0, 1, 0}}}; // 0.8m above origin
|
||||||
|
|
||||||
|
const int FRAME_INTERVAL = 4; // number of update loops until the frame buffer is updated
|
||||||
|
const float TRANSPARENCY = 0.6f;
|
||||||
|
|
||||||
App::App()
|
App::App()
|
||||||
{
|
{
|
||||||
_tracking_origin = vr::TrackingUniverseStanding;
|
_tracking_origin = vr::TrackingUniverseStanding;
|
||||||
|
@ -26,9 +33,9 @@ App::App()
|
||||||
XRRMonitorInfo *monitor_info = XRRGetMonitors(_xdisplay, _root_window, 1, &monitor_count);
|
XRRMonitorInfo *monitor_info = XRRGetMonitors(_xdisplay, _root_window, 1, &monitor_count);
|
||||||
printf("found %d monitors:\n", monitor_count);
|
printf("found %d monitors:\n", monitor_count);
|
||||||
|
|
||||||
float pixels_per_meter = 1920;
|
_pixels_per_meter = 1920;
|
||||||
float total_width_meters = _root_width / pixels_per_meter;
|
_total_width_meters = _root_width / _pixels_per_meter;
|
||||||
float total_height_meters = _root_height / pixels_per_meter;
|
_total_height_meters = _root_height / _pixels_per_meter;
|
||||||
|
|
||||||
for (int i = 0; i < monitor_count; i++)
|
for (int i = 0; i < monitor_count; i++)
|
||||||
{
|
{
|
||||||
|
@ -36,14 +43,6 @@ App::App()
|
||||||
printf("screen %d: pos(%d, %d) %dx%d\n", i, mon.x, mon.y, mon.width, mon.height);
|
printf("screen %d: pos(%d, %d) %dx%d\n", i, mon.x, mon.y, mon.width, mon.height);
|
||||||
|
|
||||||
_panels.push_back(Panel(this, i, mon.x, mon.y, mon.width, mon.height));
|
_panels.push_back(Panel(this, i, mon.x, mon.y, mon.width, mon.height));
|
||||||
|
|
||||||
float width = mon.width / pixels_per_meter;
|
|
||||||
float pos_x = mon.x / pixels_per_meter + width / 2.0f - total_width_meters / 2.0f;
|
|
||||||
float height = mon.height / pixels_per_meter;
|
|
||||||
float pos_y = 1.2f + mon.y / pixels_per_meter - height / 2.0f + total_height_meters / 2.0f;
|
|
||||||
VRMat start_pose = {{{1, 0, 0, pos_x}, {0, 1, 0, pos_y}, {0, 0, 1, 0}}};
|
|
||||||
_panels[i].GetOverlay()->SetTransformWorld(&start_pose);
|
|
||||||
_panels[i].GetOverlay()->SetWidth(width);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (auto &panel : _panels)
|
for (auto &panel : _panels)
|
||||||
|
@ -57,15 +56,35 @@ App::App()
|
||||||
printf("actions path: %s\n", _actions_path.c_str());
|
printf("actions path: %s\n", _actions_path.c_str());
|
||||||
vr_input->SetActionManifestPath(_actions_path.c_str());
|
vr_input->SetActionManifestPath(_actions_path.c_str());
|
||||||
|
|
||||||
auto action_err = vr_input->GetActionHandle("/actions/main/in/grab", &_input_handles.grab);
|
auto action_err = vr_input->GetActionHandle("/actions/edit/in/grab", &_input_handles.edit.grab);
|
||||||
assert(action_err == 0);
|
assert(action_err == 0);
|
||||||
action_err = vr_input->GetActionHandle("/actions/main/in/toggle_visibility", &_input_handles.toggle_hidden);
|
action_err = vr_input->GetActionHandle("/actions/main/in/toggle_visibility", &_input_handles.main.toggle_hidden);
|
||||||
assert(action_err == 0);
|
assert(action_err == 0);
|
||||||
action_err = vr_input->GetActionHandle("/actions/main/in/edit_mode", &_input_handles.edit_mode);
|
action_err = vr_input->GetActionHandle("/actions/cursor/in/activate_cursor", &_input_handles.cursor.activate);
|
||||||
assert(action_err == 0);
|
assert(action_err == 0);
|
||||||
action_err = vr_input->GetActionHandle("/actions/main/in/distance", &_input_handles.distance);
|
action_err = vr_input->GetActionHandle("/actions/main/in/edit_mode", &_input_handles.main.edit_mode);
|
||||||
assert(action_err == 0);
|
assert(action_err == 0);
|
||||||
action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.set);
|
action_err = vr_input->GetActionHandle("/actions/main/in/reset", &_input_handles.main.reset);
|
||||||
|
assert(action_err == 0);
|
||||||
|
action_err = vr_input->GetActionHandle("/actions/edit/in/distance", &_input_handles.edit.distance);
|
||||||
|
assert(action_err == 0);
|
||||||
|
action_err = vr_input->GetActionHandle("/actions/cursor/in/mouse_left", &_input_handles.cursor.mouse_left);
|
||||||
|
assert(action_err == 0);
|
||||||
|
action_err = vr_input->GetActionHandle("/actions/cursor/in/mouse_right", &_input_handles.cursor.mouse_right);
|
||||||
|
assert(action_err == 0);
|
||||||
|
action_err = vr_input->GetActionHandle("/actions/cursor/in/mouse_middle", &_input_handles.cursor.mouse_middle);
|
||||||
|
assert(action_err == 0);
|
||||||
|
action_err = vr_input->GetActionHandle("/actions/cursor/in/scroll", &_input_handles.cursor.scroll);
|
||||||
|
assert(action_err == 0);
|
||||||
|
action_err = vr_input->GetActionHandle("/actions/cursor/in/toggle_transparent", &_input_handles.cursor.toggle_transparent);
|
||||||
|
assert(action_err == 0);
|
||||||
|
action_err = vr_input->GetActionHandle("/actions/cursor/out/scroll_haptic", &_input_handles.cursor.scroll_haptic);
|
||||||
|
assert(action_err == 0);
|
||||||
|
action_err = vr_input->GetActionSetHandle("/actions/main", &_input_handles.main_set);
|
||||||
|
assert(action_err == 0);
|
||||||
|
action_err = vr_input->GetActionSetHandle("/actions/edit", &_input_handles.edit_set);
|
||||||
|
assert(action_err == 0);
|
||||||
|
action_err = vr_input->GetActionSetHandle("/actions/cursor", &_input_handles.cursor_set);
|
||||||
assert(action_err == 0);
|
assert(action_err == 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -75,6 +94,7 @@ App::~App()
|
||||||
vr::VR_Shutdown();
|
vr::VR_Shutdown();
|
||||||
glfwDestroyWindow(_gl_window);
|
glfwDestroyWindow(_gl_window);
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
|
XCloseDisplay(_xdisplay);
|
||||||
}
|
}
|
||||||
|
|
||||||
void App::InitX11()
|
void App::InitX11()
|
||||||
|
@ -124,20 +144,15 @@ void App::InitRootOverlay()
|
||||||
{
|
{
|
||||||
_root_overlay = Overlay(this, "root");
|
_root_overlay = Overlay(this, "root");
|
||||||
_root_overlay.SetAlpha(0.5f);
|
_root_overlay.SetAlpha(0.5f);
|
||||||
// clang-format off
|
_root_overlay.SetWidth(0.25f);
|
||||||
VRMat root_start_pose = {{
|
|
||||||
{0.25f, 0.0f, 0.0f, 0},
|
|
||||||
{0.0f, 0.25f, 0.0f, 0.8f},
|
|
||||||
{0.0f, 0.0f, 1.0f, 0}
|
|
||||||
}};
|
|
||||||
// clang-format on
|
|
||||||
_root_overlay.SetTransformWorld(&root_start_pose);
|
_root_overlay.SetTransformWorld(&root_start_pose);
|
||||||
_root_overlay.SetTextureToColor(110, 30, 190);
|
_root_overlay.SetTextureToColor(110, 30, 190);
|
||||||
|
_root_overlay.SetHidden(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void App::Update()
|
void App::Update(float dtime)
|
||||||
{
|
{
|
||||||
UpdateInput();
|
UpdateInput(dtime);
|
||||||
if (!_hidden)
|
if (!_hidden)
|
||||||
{
|
{
|
||||||
_root_overlay.Update();
|
_root_overlay.Update();
|
||||||
|
@ -150,48 +165,86 @@ void App::Update()
|
||||||
_frames_since_framebuffer += 1;
|
_frames_since_framebuffer += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void App::UpdateInput()
|
void App::UpdateInput(float dtime)
|
||||||
{
|
{
|
||||||
vr::VRActiveActionSet_t main;
|
vr::VRActiveActionSet_t active_sets[2];
|
||||||
main.ulActionSet = _input_handles.set;
|
active_sets[0].ulActionSet = _input_handles.main_set;
|
||||||
main.ulRestrictedToDevice = 0;
|
active_sets[0].ulRestrictedToDevice = 0;
|
||||||
main.nPriority = 10;
|
active_sets[0].nPriority = 10;
|
||||||
vr::EVRInputError err = vr_input->UpdateActionState(&main, sizeof(vr::VRActiveActionSet_t), 1);
|
int set_count = 1;
|
||||||
if (err)
|
if (!_hidden)
|
||||||
{
|
{
|
||||||
printf("Error: (update action state): %d\n", err);
|
set_count = 2;
|
||||||
|
active_sets[1].ulRestrictedToDevice = 0;
|
||||||
|
active_sets[1].nPriority = 10;
|
||||||
|
active_sets[1].ulActionSet = _input_handles.cursor_set;
|
||||||
|
if (_edit_mode)
|
||||||
|
active_sets[1].ulActionSet = _input_handles.edit_set;
|
||||||
}
|
}
|
||||||
|
vr::EVRInputError err = vr_input->UpdateActionState(active_sets, sizeof(vr::VRActiveActionSet_t), set_count);
|
||||||
|
if (err)
|
||||||
|
printf("Error updating action state: %d\n", err);
|
||||||
|
|
||||||
vr_sys->GetDeviceToAbsoluteTrackingPose(_tracking_origin, 0, _tracker_poses, MAX_TRACKERS);
|
vr_sys->GetDeviceToAbsoluteTrackingPose(_tracking_origin, 0, _tracker_poses, MAX_TRACKERS);
|
||||||
|
|
||||||
if (IsInputJustPressed(_input_handles.toggle_hidden))
|
if (IsInputJustPressed(_input_handles.main.toggle_hidden))
|
||||||
{
|
{
|
||||||
_hidden = !_hidden;
|
_hidden = !_hidden;
|
||||||
for (auto &panel : _panels)
|
for (auto &panel : _panels)
|
||||||
{
|
{
|
||||||
panel.SetHidden(_hidden);
|
panel.SetHidden(_hidden);
|
||||||
}
|
}
|
||||||
_root_overlay.SetHidden(_hidden || !_edit_mode);
|
UpdateUIVisibility();
|
||||||
_controllers[0]->SetHidden(_hidden || !_edit_mode);
|
|
||||||
_controllers[1]->SetHidden(_hidden || !_edit_mode);
|
|
||||||
}
|
}
|
||||||
if (!_hidden && IsInputJustPressed(_input_handles.edit_mode))
|
if (IsInputJustPressed(_input_handles.cursor.toggle_transparent))
|
||||||
|
{
|
||||||
|
_transparent = !_transparent;
|
||||||
|
if (_transparent)
|
||||||
|
{
|
||||||
|
for (auto &panel : _panels)
|
||||||
|
panel.GetOverlay()->SetAlpha(TRANSPARENCY);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (auto &panel : _panels)
|
||||||
|
panel.GetOverlay()->SetAlpha(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!_hidden)
|
||||||
|
{
|
||||||
|
if (IsInputJustPressed(_input_handles.main.reset))
|
||||||
|
{
|
||||||
|
_root_overlay.SetTransformWorld(&root_start_pose);
|
||||||
|
_root_overlay.SetWidth(0.25f);
|
||||||
|
for (auto &panel : _panels)
|
||||||
|
{
|
||||||
|
panel.ResetTransform();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (IsInputJustPressed(_input_handles.main.edit_mode))
|
||||||
{
|
{
|
||||||
_edit_mode = !_edit_mode;
|
_edit_mode = !_edit_mode;
|
||||||
_root_overlay.SetHidden(_hidden || !_edit_mode);
|
UpdateUIVisibility();
|
||||||
_controllers[0]->SetHidden(_hidden || !_edit_mode);
|
if (_edit_mode && _active_cursor.has_value())
|
||||||
_controllers[1]->SetHidden(_hidden || !_edit_mode);
|
|
||||||
}
|
|
||||||
if (_edit_mode)
|
|
||||||
{
|
{
|
||||||
_controllers[0]->Update();
|
_active_cursor.value()->_cursor_active = false;
|
||||||
_controllers[1]->Update();
|
_active_cursor = {};
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_controllers[0]->Update(dtime);
|
||||||
|
_controllers[1]->Update(dtime);
|
||||||
|
}
|
||||||
|
|
||||||
|
void App::UpdateUIVisibility()
|
||||||
|
{
|
||||||
|
bool state = _hidden || !_edit_mode;
|
||||||
|
_root_overlay.SetHidden(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
void App::UpdateFramebuffer()
|
void App::UpdateFramebuffer()
|
||||||
{
|
{
|
||||||
if (_frames_since_framebuffer < 2)
|
if (_frames_since_framebuffer < FRAME_INTERVAL)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -255,7 +308,7 @@ Ray App::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
|
||||||
|
|
||||||
for (auto &panel : _panels)
|
for (auto &panel : _panels)
|
||||||
{
|
{
|
||||||
auto r_panel = panel.GetOverlay()->IntersectRay(origin, direction, max_len);
|
auto r_panel = panel.IntersectRay(origin, direction, max_len);
|
||||||
if (r_panel.distance < ray.distance)
|
if (r_panel.distance < ray.distance)
|
||||||
{
|
{
|
||||||
ray = r_panel;
|
ray = r_panel;
|
||||||
|
@ -281,3 +334,14 @@ CursorPos App::GetCursorPosition()
|
||||||
&buttons);
|
&buttons);
|
||||||
return pos;
|
return pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void App::SetCursor(int x, int y)
|
||||||
|
{
|
||||||
|
// I don't know what the return value of XWarpPointer means, it seems to be 1 on success.
|
||||||
|
XWarpPointer(_xdisplay, _root_window, _root_window, 0, 0, _root_width, _root_height, x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void App::SendMouseInput(unsigned int button, bool state)
|
||||||
|
{
|
||||||
|
XTestFakeButtonEvent(_xdisplay, button, state, 0);
|
||||||
|
}
|
||||||
|
|
35
src/app.h
35
src/app.h
|
@ -18,11 +18,30 @@ struct CursorPos
|
||||||
|
|
||||||
struct InputHandles
|
struct InputHandles
|
||||||
{
|
{
|
||||||
vr::VRActionSetHandle_t set;
|
struct
|
||||||
|
{
|
||||||
vr::VRActionHandle_t toggle_hidden;
|
vr::VRActionHandle_t toggle_hidden;
|
||||||
|
vr::VRActionHandle_t edit_mode;
|
||||||
|
vr::VRActionHandle_t reset;
|
||||||
|
} main;
|
||||||
|
vr::VRActionSetHandle_t main_set;
|
||||||
|
struct
|
||||||
|
{
|
||||||
|
vr::VRActionHandle_t activate;
|
||||||
|
vr::VRActionHandle_t mouse_left;
|
||||||
|
vr::VRActionHandle_t mouse_right;
|
||||||
|
vr::VRActionHandle_t mouse_middle;
|
||||||
|
vr::VRActionHandle_t scroll;
|
||||||
|
vr::VRActionHandle_t scroll_haptic;
|
||||||
|
vr::VRActionHandle_t toggle_transparent;
|
||||||
|
} cursor;
|
||||||
|
vr::VRActionSetHandle_t cursor_set;
|
||||||
|
struct
|
||||||
|
{
|
||||||
vr::VRActionHandle_t distance;
|
vr::VRActionHandle_t distance;
|
||||||
vr::VRActionHandle_t grab;
|
vr::VRActionHandle_t grab;
|
||||||
vr::VRActionHandle_t edit_mode;
|
} edit;
|
||||||
|
vr::VRActionSetHandle_t edit_set;
|
||||||
};
|
};
|
||||||
|
|
||||||
class App
|
class App
|
||||||
|
@ -30,7 +49,7 @@ class App
|
||||||
public:
|
public:
|
||||||
App();
|
App();
|
||||||
~App();
|
~App();
|
||||||
void Update();
|
void Update(float dtime);
|
||||||
|
|
||||||
std::vector<TrackerID> GetControllers();
|
std::vector<TrackerID> GetControllers();
|
||||||
glm::mat4 GetTrackerPose(TrackerID tracker);
|
glm::mat4 GetTrackerPose(TrackerID tracker);
|
||||||
|
@ -40,6 +59,8 @@ class App
|
||||||
CursorPos GetCursorPosition();
|
CursorPos GetCursorPosition();
|
||||||
|
|
||||||
Ray IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len);
|
Ray IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len);
|
||||||
|
void SetCursor(int x, int y);
|
||||||
|
void SendMouseInput(unsigned int button, bool state);
|
||||||
|
|
||||||
Display *_xdisplay;
|
Display *_xdisplay;
|
||||||
Window _root_window;
|
Window _root_window;
|
||||||
|
@ -49,6 +70,9 @@ class App
|
||||||
|
|
||||||
int _root_width;
|
int _root_width;
|
||||||
int _root_height;
|
int _root_height;
|
||||||
|
float _pixels_per_meter;
|
||||||
|
float _total_height_meters;
|
||||||
|
float _total_width_meters;
|
||||||
|
|
||||||
vr::ETrackingUniverseOrigin _tracking_origin;
|
vr::ETrackingUniverseOrigin _tracking_origin;
|
||||||
std::filesystem::path _actions_path;
|
std::filesystem::path _actions_path;
|
||||||
|
@ -64,7 +88,9 @@ class App
|
||||||
Overlay _root_overlay;
|
Overlay _root_overlay;
|
||||||
std::vector<Panel> _panels;
|
std::vector<Panel> _panels;
|
||||||
bool _hidden = false;
|
bool _hidden = false;
|
||||||
|
bool _transparent = false;
|
||||||
bool _edit_mode = false;
|
bool _edit_mode = false;
|
||||||
|
std::optional<Controller *> _active_cursor;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void InitX11();
|
void InitX11();
|
||||||
|
@ -73,5 +99,6 @@ class App
|
||||||
void InitRootOverlay();
|
void InitRootOverlay();
|
||||||
|
|
||||||
void UpdateFramebuffer();
|
void UpdateFramebuffer();
|
||||||
void UpdateInput();
|
void UpdateInput(float dtime);
|
||||||
|
void UpdateUIVisibility();
|
||||||
};
|
};
|
|
@ -4,7 +4,13 @@
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
const float width = 0.004f;
|
const float LASER_WIDTH = 0.004f;
|
||||||
|
const Color EDIT_COLOR{1, 0.6f, 1};
|
||||||
|
const Color CURSOR_COLOR{0.3f, 1, 1};
|
||||||
|
const float SCROLL_SPEED = 48;
|
||||||
|
const float SCROLL_HAPTIC_STRENGTH = 0.15f;
|
||||||
|
const float SCROLL_HAPTIC_TIME = 0.1f;
|
||||||
|
const float MOUSE_DRAG_THRESHOLD = 48;
|
||||||
|
|
||||||
Controller::Controller(App *app, ControllerSide side)
|
Controller::Controller(App *app, ControllerSide side)
|
||||||
{
|
{
|
||||||
|
@ -13,7 +19,6 @@ Controller::Controller(App *app, ControllerSide side)
|
||||||
_input_handle = 0;
|
_input_handle = 0;
|
||||||
_is_connected = false;
|
_is_connected = false;
|
||||||
_side = side;
|
_side = side;
|
||||||
_hidden = false;
|
|
||||||
|
|
||||||
std::string laser_name = "controller_laser_";
|
std::string laser_name = "controller_laser_";
|
||||||
if (side == ControllerSide::Left)
|
if (side == ControllerSide::Left)
|
||||||
|
@ -23,7 +28,7 @@ Controller::Controller(App *app, ControllerSide side)
|
||||||
|
|
||||||
_laser = Overlay(app, laser_name);
|
_laser = Overlay(app, laser_name);
|
||||||
UpdateStatus();
|
UpdateStatus();
|
||||||
_laser.SetTextureToColor(255, 200, 255);
|
_laser.SetTextureToColor(255, 255, 255);
|
||||||
_laser.SetAlpha(0.2f);
|
_laser.SetAlpha(0.2f);
|
||||||
_laser.SetHidden(true);
|
_laser.SetHidden(true);
|
||||||
}
|
}
|
||||||
|
@ -48,12 +53,6 @@ bool Controller::IsConnected()
|
||||||
return _is_connected;
|
return _is_connected;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Controller::SetHidden(bool state)
|
|
||||||
{
|
|
||||||
_hidden = state;
|
|
||||||
_laser.SetHidden(_hidden);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Controller::ReleaseOverlay()
|
void Controller::ReleaseOverlay()
|
||||||
{
|
{
|
||||||
_grabbed_overlay = nullptr;
|
_grabbed_overlay = nullptr;
|
||||||
|
@ -74,21 +73,118 @@ glm::vec3 Controller::GetLastRot()
|
||||||
return _last_rotation;
|
return _last_rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Controller::Update()
|
void Controller::Update(float dtime)
|
||||||
{
|
{
|
||||||
UpdateStatus();
|
UpdateStatus();
|
||||||
if (!_is_connected || _hidden)
|
if (!_is_connected)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
UpdateLaser();
|
UpdateLaser();
|
||||||
|
|
||||||
float move = _app->GetInputAnalog(_app->_input_handles.distance, _input_handle).y * 0.1; // TODO use frame time
|
if (_app->_edit_mode)
|
||||||
if (_grabbed_overlay && move != 0.0f)
|
{
|
||||||
|
_laser.SetColor(EDIT_COLOR);
|
||||||
|
if (_last_ray.overlay != nullptr)
|
||||||
|
{
|
||||||
|
auto ray = _last_ray;
|
||||||
|
if (_app->IsInputJustPressed(_app->_input_handles.edit.grab, _input_handle))
|
||||||
|
{
|
||||||
|
if (ray.overlay->IsHeld())
|
||||||
|
{
|
||||||
|
ray.overlay->ControllerResize(this);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_grabbed_overlay = ray.overlay;
|
||||||
|
ray.overlay->ControllerGrab(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_grabbed_overlay != nullptr)
|
||||||
|
{
|
||||||
|
float move = _app->GetInputAnalog(_app->_input_handles.edit.distance, _input_handle).y * dtime * 8;
|
||||||
|
if (move != 0.0f)
|
||||||
{
|
{
|
||||||
auto transform = _grabbed_overlay->GetTarget()->transform;
|
auto transform = _grabbed_overlay->GetTarget()->transform;
|
||||||
transform.m[2][3] = glm::clamp(transform.m[2][3] - move, -5.0f, -0.1f); // moving along z axis
|
transform.m[2][3] = glm::clamp(transform.m[2][3] - move, -5.0f, -0.1f); // moving along z axis
|
||||||
_grabbed_overlay->SetTransformTracker(_device_index, &transform);
|
_grabbed_overlay->SetTransformTracker(_device_index, &transform);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else // cursor mode
|
||||||
|
{
|
||||||
|
if (_app->IsInputJustPressed(_app->_input_handles.cursor.activate, _input_handle))
|
||||||
|
{
|
||||||
|
if (!_cursor_active && _app->_active_cursor.has_value())
|
||||||
|
{
|
||||||
|
_app->_active_cursor.value()->_cursor_active = false;
|
||||||
|
_app->_active_cursor = this;
|
||||||
|
}
|
||||||
|
_cursor_active = !_cursor_active;
|
||||||
|
_app->_active_cursor = this;
|
||||||
|
_laser.SetColor(CURSOR_COLOR);
|
||||||
|
}
|
||||||
|
if (_cursor_active)
|
||||||
|
{
|
||||||
|
if (_last_ray.overlay != nullptr && _last_ray.hit_panel != nullptr)
|
||||||
|
{
|
||||||
|
auto pos = glm::vec2(_last_ray.local_pos.x, _last_ray.local_pos.y);
|
||||||
|
// normalize positions to +-0.5
|
||||||
|
pos /= _last_ray.overlay->Width();
|
||||||
|
pos.y *= -1;
|
||||||
|
|
||||||
|
// shift to 0-1
|
||||||
|
pos.x += 0.5f;
|
||||||
|
pos.y += 0.5f * _last_ray.overlay->Ratio();
|
||||||
|
|
||||||
|
pos *= _last_ray.hit_panel->Width();
|
||||||
|
if (glm::length(pos - _last_set_mouse_pos) > MOUSE_DRAG_THRESHOLD)
|
||||||
|
{
|
||||||
|
_mouse_drag_lock = false;
|
||||||
|
}
|
||||||
|
if (!_mouse_drag_lock)
|
||||||
|
{
|
||||||
|
_last_ray.hit_panel->SetCursor(pos.x, pos.y);
|
||||||
|
_last_set_mouse_pos = pos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
UpdateMouseButton(_app->_input_handles.cursor.mouse_left, 1);
|
||||||
|
UpdateMouseButton(_app->_input_handles.cursor.mouse_middle, 2);
|
||||||
|
UpdateMouseButton(_app->_input_handles.cursor.mouse_right, 3);
|
||||||
|
auto scroll_state = _app->GetInputAnalog(_app->_input_handles.cursor.scroll, _input_handle);
|
||||||
|
if (scroll_state.y != 0)
|
||||||
|
{
|
||||||
|
_last_sent_scroll += dtime * glm::abs(scroll_state.y) * SCROLL_SPEED;
|
||||||
|
if (_last_sent_scroll > 1)
|
||||||
|
{
|
||||||
|
_last_sent_scroll = 0;
|
||||||
|
if (scroll_state.y > 0)
|
||||||
|
{
|
||||||
|
_app->SendMouseInput(4, true);
|
||||||
|
_app->SendMouseInput(4, false);
|
||||||
|
_app->vr_input->TriggerHapticVibrationAction(_app->_input_handles.cursor.scroll_haptic, 0, SCROLL_HAPTIC_TIME, 1 / SCROLL_HAPTIC_TIME, SCROLL_HAPTIC_STRENGTH, _input_handle);
|
||||||
|
}
|
||||||
|
else if (scroll_state.y < 0)
|
||||||
|
{
|
||||||
|
_app->SendMouseInput(5, true);
|
||||||
|
_app->SendMouseInput(5, false);
|
||||||
|
_app->vr_input->TriggerHapticVibrationAction(_app->_input_handles.cursor.scroll_haptic, 0, SCROLL_HAPTIC_TIME, 1 / SCROLL_HAPTIC_TIME, SCROLL_HAPTIC_STRENGTH, _input_handle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Controller::UpdateMouseButton(vr::VRActionHandle_t binding, unsigned int button)
|
||||||
|
{
|
||||||
|
auto state = _app->GetInputDigital(binding, _input_handle);
|
||||||
|
if (state.bChanged)
|
||||||
|
{
|
||||||
|
_app->SendMouseInput(button, state.bState);
|
||||||
|
_mouse_drag_lock = state.bState;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Controller::UpdateLaser()
|
void Controller::UpdateLaser()
|
||||||
|
@ -108,24 +204,9 @@ void Controller::UpdateLaser()
|
||||||
hmd_local_pos.z = 0;
|
hmd_local_pos.z = 0;
|
||||||
auto hmd_dir = glm::normalize(hmd_local_pos);
|
auto hmd_dir = glm::normalize(hmd_local_pos);
|
||||||
|
|
||||||
VRMat transform = {{{width * hmd_dir.y, 0, width * hmd_dir.x, 0}, {width * -hmd_dir.x, 0, width * hmd_dir.y, 0}, {0, len, 0, len * -0.5f}}};
|
VRMat transform = {{{LASER_WIDTH * hmd_dir.y, 0, LASER_WIDTH * hmd_dir.x, 0}, {LASER_WIDTH * -hmd_dir.x, 0, LASER_WIDTH * hmd_dir.y, 0}, {0, len, 0, len * -0.5f}}};
|
||||||
_laser.SetTransformTracker(_device_index, &transform);
|
_laser.SetTransformTracker(_device_index, &transform);
|
||||||
|
_laser.SetHidden(!_is_connected || _app->_hidden || (!_app->_edit_mode && !_cursor_active));
|
||||||
if (ray.overlay != nullptr)
|
|
||||||
{
|
|
||||||
if (_app->IsInputJustPressed(_app->_input_handles.grab, _input_handle))
|
|
||||||
{
|
|
||||||
if (ray.overlay->IsHeld())
|
|
||||||
{
|
|
||||||
ray.overlay->ControllerResize(this);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_grabbed_overlay = ray.overlay;
|
|
||||||
ray.overlay->ControllerGrab(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Controller::UpdateStatus()
|
void Controller::UpdateStatus()
|
||||||
|
@ -145,8 +226,4 @@ void Controller::UpdateStatus()
|
||||||
_device_index = _app->vr_sys->GetTrackedDeviceIndexForControllerRole(vr::TrackedControllerRole_RightHand);
|
_device_index = _app->vr_sys->GetTrackedDeviceIndexForControllerRole(vr::TrackedControllerRole_RightHand);
|
||||||
}
|
}
|
||||||
_is_connected &= _device_index < MAX_TRACKERS;
|
_is_connected &= _device_index < MAX_TRACKERS;
|
||||||
if (!_is_connected)
|
|
||||||
{
|
|
||||||
_laser.SetHidden(true);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -24,25 +24,33 @@ class Controller
|
||||||
glm::vec3 GetLastPos();
|
glm::vec3 GetLastPos();
|
||||||
glm::vec3 GetLastRot();
|
glm::vec3 GetLastRot();
|
||||||
|
|
||||||
void SetHidden(bool state);
|
|
||||||
|
|
||||||
void ReleaseOverlay();
|
void ReleaseOverlay();
|
||||||
|
|
||||||
void Update();
|
void Update(float dtime);
|
||||||
|
|
||||||
|
bool _cursor_active = false;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void UpdateStatus();
|
void UpdateStatus();
|
||||||
void UpdateLaser();
|
void UpdateLaser();
|
||||||
|
|
||||||
|
void UpdateMouseButton(vr::VRActionHandle_t binding, unsigned int button);
|
||||||
|
|
||||||
App *_app;
|
App *_app;
|
||||||
Overlay _laser;
|
Overlay _laser;
|
||||||
ControllerSide _side;
|
ControllerSide _side;
|
||||||
TrackerID _device_index;
|
TrackerID _device_index;
|
||||||
vr::VRInputValueHandle_t _input_handle;
|
vr::VRInputValueHandle_t _input_handle;
|
||||||
|
|
||||||
bool _is_connected;
|
bool _is_connected;
|
||||||
bool _hidden;
|
|
||||||
Overlay *_grabbed_overlay;
|
Overlay *_grabbed_overlay;
|
||||||
|
|
||||||
Ray _last_ray;
|
Ray _last_ray;
|
||||||
glm::vec3 _last_rotation;
|
glm::vec3 _last_rotation;
|
||||||
glm::vec3 _last_pos;
|
glm::vec3 _last_pos;
|
||||||
|
|
||||||
|
float _last_sent_scroll = 0;
|
||||||
|
bool _mouse_drag_lock = false;
|
||||||
|
glm::vec2 _last_set_mouse_pos;
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "app.h"
|
#include "app.h"
|
||||||
#include <signal.h>
|
#include <signal.h>
|
||||||
|
|
||||||
#define UPDATE_RATE 60
|
#define UPDATE_RATE 120
|
||||||
|
|
||||||
bool should_exit = false;
|
bool should_exit = false;
|
||||||
|
|
||||||
|
@ -18,8 +18,8 @@ int main()
|
||||||
|
|
||||||
while (!should_exit)
|
while (!should_exit)
|
||||||
{
|
{
|
||||||
app.Update();
|
|
||||||
usleep(1000000 / UPDATE_RATE);
|
usleep(1000000 / UPDATE_RATE);
|
||||||
|
app.Update(1.0 / UPDATE_RATE);
|
||||||
}
|
}
|
||||||
printf("\nShutting down\n");
|
printf("\nShutting down\n");
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -108,6 +108,17 @@ void Overlay::SetTextureToColor(uint8_t r, uint8_t g, uint8_t b)
|
||||||
assert(set_texture_err == 0);
|
assert(set_texture_err == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Overlay::SetColor(float r, float g, float b)
|
||||||
|
{
|
||||||
|
auto set_color_err = _app->vr_overlay->SetOverlayColor(_id, r, g, b);
|
||||||
|
assert(set_color_err == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Overlay::SetColor(Color c)
|
||||||
|
{
|
||||||
|
SetColor(c.r, c.g, c.b);
|
||||||
|
}
|
||||||
|
|
||||||
void Overlay::SetTransformTracker(TrackerID tracker, const VRMat *transform)
|
void Overlay::SetTransformTracker(TrackerID tracker, const VRMat *transform)
|
||||||
{
|
{
|
||||||
auto original_pose = _target.transform;
|
auto original_pose = _target.transform;
|
||||||
|
@ -148,28 +159,29 @@ void Overlay::SetTargetWorld()
|
||||||
SetTransformWorld(&abs_pose);
|
SetTransformWorld(&abs_pose);
|
||||||
}
|
}
|
||||||
|
|
||||||
Ray Overlay::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
|
Ray Overlay::IntersectRay(glm::vec3 ray_start_g, glm::vec3 direction, float max_len)
|
||||||
{
|
{
|
||||||
float dist = max_len;
|
float dist = max_len;
|
||||||
auto end = origin + direction * max_len;
|
auto ray_end_g = ray_start_g + direction * max_len;
|
||||||
|
|
||||||
auto panel_transform = GetTransformAbsolute();
|
auto panel_transform = GetTransformAbsolute();
|
||||||
auto panel_pos = GetPos(panel_transform);
|
auto panel_pos = GetPos(panel_transform);
|
||||||
auto a = glm::inverse(panel_transform) * glm::vec4(origin - panel_pos, 0);
|
auto ray_start = glm::inverse(panel_transform) * glm::vec4(ray_start_g - panel_pos, 0);
|
||||||
auto b = glm::inverse(panel_transform) * glm::vec4(end - panel_pos, 0);
|
auto ray_end = glm::inverse(panel_transform) * glm::vec4(ray_end_g - panel_pos, 0);
|
||||||
float r = a.z / (a.z - b.z);
|
float length_frac = ray_start.z / (ray_start.z - ray_end.z);
|
||||||
auto p = a + (b - a) * r;
|
auto hit_pos = ray_start + (ray_end - ray_start) * length_frac;
|
||||||
// printf("panel pos: (%.2f,%.2f,%.2f)\n", panel_pos.x, panel_pos.y, panel_pos.z);
|
|
||||||
// printf("a: (%.2f,%.2f,%.2f)\n", a.x, a.y, a.z);
|
|
||||||
// printf("b: (%.2f,%.2f,%.2f)\n", b.x, b.y, b.z);
|
|
||||||
// printf("r: %.2f\n", r);
|
|
||||||
// printf("p: (%.2f,%.2f,%.2f)\n", p.x, p.y, p.z);
|
|
||||||
|
|
||||||
if (b.z < a.z && b.z < 0 && glm::abs(p.x) < (_width_m * 0.5f) && glm::abs(p.y) < (_width_m * 0.5f * _ratio))
|
// clang-format off
|
||||||
|
if (ray_end.z < ray_start.z
|
||||||
|
&& ray_end.z < 0
|
||||||
|
&& glm::abs(hit_pos.x) < (_width_m * 0.5f)
|
||||||
|
&& glm::abs(hit_pos.y) < (_width_m * 0.5f * _ratio)
|
||||||
|
&& length_frac > 0)
|
||||||
{
|
{
|
||||||
dist = glm::min(r * max_len, max_len);
|
// clang-format on
|
||||||
|
dist = glm::min(length_frac * max_len, max_len);
|
||||||
}
|
}
|
||||||
return Ray{.overlay = this, .distance = dist};
|
return Ray{.overlay = this, .distance = dist, .local_pos = hit_pos, .hit_panel = nullptr};
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::mat4x4 Overlay::GetTransformAbsolute()
|
glm::mat4x4 Overlay::GetTransformAbsolute()
|
||||||
|
@ -208,10 +220,10 @@ void Overlay::Update()
|
||||||
|
|
||||||
if (_holding_controller != nullptr)
|
if (_holding_controller != nullptr)
|
||||||
{
|
{
|
||||||
bool hold_controller_holding = _app->GetInputDigital(_app->_input_handles.grab, _holding_controller->InputHandle()).bState;
|
bool hold_controller_holding = _app->GetInputDigital(_app->_input_handles.edit.grab, _holding_controller->InputHandle()).bState;
|
||||||
if (_resize_controller != nullptr)
|
if (_resize_controller != nullptr)
|
||||||
{
|
{
|
||||||
bool resize_controller_holding = _app->GetInputDigital(_app->_input_handles.grab, _resize_controller->InputHandle()).bState;
|
bool resize_controller_holding = _app->GetInputDigital(_app->_input_handles.edit.grab, _resize_controller->InputHandle()).bState;
|
||||||
if (!resize_controller_holding)
|
if (!resize_controller_holding)
|
||||||
{
|
{
|
||||||
_resize_controller = nullptr;
|
_resize_controller = nullptr;
|
||||||
|
|
|
@ -43,6 +43,8 @@ class Overlay
|
||||||
void SetRatio(float ratio);
|
void SetRatio(float ratio);
|
||||||
void SetTexture(vr::Texture_t *texture);
|
void SetTexture(vr::Texture_t *texture);
|
||||||
void SetTextureToColor(uint8_t r, uint8_t g, uint8_t b);
|
void SetTextureToColor(uint8_t r, uint8_t g, uint8_t b);
|
||||||
|
void SetColor(float r, float g, float b);
|
||||||
|
void SetColor(Color c);
|
||||||
|
|
||||||
glm::mat4x4 GetTransformAbsolute();
|
glm::mat4x4 GetTransformAbsolute();
|
||||||
Target *GetTarget();
|
Target *GetTarget();
|
||||||
|
|
|
@ -24,6 +24,18 @@ Panel::Panel(App *app, int index, int x, int y, int width, int height)
|
||||||
_texture.handle = (void *)(uintptr_t)_gl_texture;
|
_texture.handle = (void *)(uintptr_t)_gl_texture;
|
||||||
_overlay.SetRatio(height / (float)width);
|
_overlay.SetRatio(height / (float)width);
|
||||||
_overlay.SetTextureToColor(50, 20, 50);
|
_overlay.SetTextureToColor(50, 20, 50);
|
||||||
|
ResetTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Panel::ResetTransform()
|
||||||
|
{
|
||||||
|
float width = _width / _app->_pixels_per_meter;
|
||||||
|
float pos_x = _x / _app->_pixels_per_meter + width / 2.0f - _app->_total_width_meters / 2.0f;
|
||||||
|
float height = _height / _app->_pixels_per_meter;
|
||||||
|
float pos_y = 1.2f + _y / _app->_pixels_per_meter - height / 2.0f + _app->_total_height_meters / 2.0f;
|
||||||
|
VRMat pose = {{{1, 0, 0, pos_x}, {0, 1, 0, pos_y}, {0, 0, 1, 0}}};
|
||||||
|
_overlay.SetTransformWorld(&pose);
|
||||||
|
_overlay.SetWidth(width);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Panel::Update()
|
void Panel::Update()
|
||||||
|
@ -56,6 +68,18 @@ void Panel::SetHidden(bool state)
|
||||||
_overlay.SetHidden(state);
|
_overlay.SetHidden(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Ray Panel::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
|
||||||
|
{
|
||||||
|
auto ray = _overlay.IntersectRay(origin, direction, max_len);
|
||||||
|
ray.hit_panel = this;
|
||||||
|
return ray;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Panel::SetCursor(int x, int y)
|
||||||
|
{
|
||||||
|
_app->SetCursor(x + _x, y + _y);
|
||||||
|
}
|
||||||
|
|
||||||
void Panel::UpdateCursor()
|
void Panel::UpdateCursor()
|
||||||
{
|
{
|
||||||
auto global_pos = _app->GetCursorPosition();
|
auto global_pos = _app->GetCursorPosition();
|
||||||
|
|
14
src/panel.h
14
src/panel.h
|
@ -17,6 +17,20 @@ class Panel
|
||||||
|
|
||||||
void Update();
|
void Update();
|
||||||
void SetHidden(bool state);
|
void SetHidden(bool state);
|
||||||
|
void ResetTransform();
|
||||||
|
|
||||||
|
int Width()
|
||||||
|
{
|
||||||
|
return _width;
|
||||||
|
}
|
||||||
|
int Height()
|
||||||
|
{
|
||||||
|
return _height;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetCursor(int x, int y);
|
||||||
|
|
||||||
|
Ray IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len);
|
||||||
|
|
||||||
Overlay *GetOverlay();
|
Overlay *GetOverlay();
|
||||||
|
|
||||||
|
|
12
src/util.h
12
src/util.h
|
@ -1,6 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../openvr/openvr.h"
|
#include "../lib/openvr.h"
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
typedef vr::TrackedDeviceIndex_t TrackerID;
|
typedef vr::TrackedDeviceIndex_t TrackerID;
|
||||||
|
@ -11,10 +11,20 @@ const VRMat VRMatIdentity{{{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}}};
|
||||||
const int MAX_TRACKERS = vr::k_unMaxTrackedDeviceCount;
|
const int MAX_TRACKERS = vr::k_unMaxTrackedDeviceCount;
|
||||||
|
|
||||||
class Overlay;
|
class Overlay;
|
||||||
|
class Panel;
|
||||||
struct Ray
|
struct Ray
|
||||||
{
|
{
|
||||||
Overlay *overlay;
|
Overlay *overlay;
|
||||||
float distance;
|
float distance;
|
||||||
|
glm::vec3 local_pos;
|
||||||
|
Panel *hit_panel;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Color
|
||||||
|
{
|
||||||
|
float r;
|
||||||
|
float g;
|
||||||
|
float b;
|
||||||
};
|
};
|
||||||
|
|
||||||
inline void PrintVec(glm::vec3 v)
|
inline void PrintVec(glm::vec3 v)
|
||||||
|
|
Loading…
Add table
Reference in a new issue