Commit graph

57 commits

Author SHA1 Message Date
Robert Paciorek
e830db667c fix socat_terminal example
* Godot 4.x seems to require call StreamPeerTCP.poll
* add missing signal connection (data from terminal to network)
2024-06-09 21:42:16 +12:00
Leroy Hopson
c4c0f9c90a
chore(auto): automatic editor updates 2024-04-28 18:27:19 +12:00
Leroy Hopson
ad2dc46414
feat(example): make terminal example functional 2024-04-28 17:29:40 +12:00
Leroy Hopson
fa49834347
feat(theme): update themes 2024-04-28 17:29:40 +12:00
Leroy Hopson
886e6e82ac
fix(example): fix retro term shader 2024-04-28 17:29:40 +12:00
Leroy Hopson
ff95b60a56 feat(web): re-enable web exports 2024-03-30 22:52:39 +13:00
Leroy Hopson
1d2898f6ab
chore(spelling): add codespell pre-commit hook
Fixes spelling mistakes identified by it.
2024-03-30 01:27:28 +13:00
Leroy Hopson
15e5b2b8c7
Remove references to terminal.gd 2023-01-21 15:33:56 +13:00
Leroy Hopson
c115c34e6c
Fix some errors preventing running of the main scene 2023-01-14 22:36:25 +13:00
Leroy Hopson
a26320d9a5
Automatic editor updates
Automatic updates performed by the editor after opening files in Godot
v4.0-beta12.
2023-01-14 22:34:24 +13:00
Leroy Hopson
ad7f97e493
Further progress towards Godot 4.0 support
- Primary example scenes (menu, terminal, and asciicast) working but
  still a lot of warning/error messages and some regressions.
- Editor integrated terminal works, but still a lot of warning/error
  messages and some regressions.
- Added support for "blink" display attribute.
- Removed GDScript terminal code. Terminal node is now purely a
  GDExtension. So is LibuvUtils.
- GUT tests not working yet.
- Still a lot of things to fix.
- So far, only built for and manually tested on Linux x86_64.
2023-01-08 22:45:18 +13:00
Leroy Hopson
44f7e3801c
Convert from GDNative to GDExtension
Work in progress.
2022-12-29 22:54:38 +13:00
Leroy Hopson
4490296d4d
Update .import files 2022-12-28 11:43:36 +13:00
Daniel Inkpen
5c39a8071f Probably some progress 2022-11-09 22:29:11 +00:00
Daniel Inkpen
099100d3e0 Reverse most obvious mistakes from Godot 4 automatic changes 2022-11-09 21:52:54 +00:00
Daniel Inkpen
cdbf3f2adc Godot 4 automatic changes 2022-11-09 20:57:46 +00:00
Leroy Hopson
b97c7116a7
Change exit action for HTML5
Previously HTML5 exports would reload the page on exit. This commit
changes the behaviour to go back to the previous page (if any) or close
the tab and/or window if there is no previous page.
2022-08-26 22:58:23 +12:00
Leroy Hopson
0fcc95c825
Remove space in project name: Godot Xterm -> GodotXterm 2022-08-23 14:49:36 +12:00
Leroy Hopson
6cd5facb98
Deprecate the cols and rows properties of Terminal
As cols and rows are read only (i.e. automatically determined by rect
and font size) there is no need for the properties to be exposed.
Instead, users can get the calculated cols and rows using the get_cols()
and get_rows() methods.
2022-08-22 10:05:36 +12:00
Leroy Hopson
9896a362c3
Automatic editor updates
Automatic updates applied to scenes after opening in Godot editor
v3.4.4-stable.
2022-08-06 20:32:58 +12:00
Leroy Hopson
d94253fdc3
Ignore unused return value 2022-07-11 09:33:00 +12:00
Leroy Hopson
deb68e323c
Reformat existing gdscript code 2022-07-11 09:33:00 +12:00
Leroy Hopson
a4d4581dd9
Automatic editor updates 2021-10-16 11:09:56 +07:00
Leroy Hopson
9d15420df3
Move terminal.gd and pty.gd to godot_xterm directory
Makes for pretty paths when extending scripts:
`extends "res://addons/godot_xterm/terminal.gd"`
vs.
`extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"`

Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`.
This is okay for now as the PTY node is only supported on Unix
platforms. However, we will need to sort it out when adding Windows
support as part of #25.

Also remove the GDXterm namespace.
2021-07-26 00:39:48 +07:00
Leroy Hopson
e6db81615e
Automatic .tscn file updates
Automatically changed by the editor.
2021-07-25 23:09:37 +07:00
Leroy Hopson
0cb458b3d2
Add retro term example scene
Uses:
- Larger (size 39) font for 80x24 rows.
- World environment with glow enabled.
- Retro green color scheme based on https://superuser.com/a/1206781
- CRT Shader by Peter Höglund (pend00), released under CC-0 license.
  Downloaded from https://godotshaders.com/shader/vhs-and-crt-monitor-effect/
2021-07-25 07:50:36 +07:00
Leroy Hopson
5f399ed46e
Allow theme inheritance
Terminal colors and fonts will be inherited from ancestor nodes if not
defined.
2021-07-23 09:30:25 +07:00
Leroy Hopson
c81da3820b
Kill child process and close pty on exit
- Adds kill() method to LibuvUtils.
- Adds close() method to Pipe.
2021-07-23 08:37:54 +07:00
Leroy Hopson
55b0a0577d
Update bell
- Don't add the bell to the archive to keep it small a simplify
  licensing. Also bells seem to be rarely used with terminal emulators.
- Don't play the bell directly from the Terminal node by adding an
  AudioStreamPlayer, but make it easy to tune the "bell" signal behavior
  from the Terminal node so that only an AudioStreamPlayer node's play()
  method needs to be connected to it.
- Keep the bell.wav sound around for testing/demo.
2021-07-23 08:37:49 +07:00
Leroy Hopson
7b63079594
Change default theme
Replaces default.tres, default_dark.tres, and default_light.tres, with
default.tres and default_light.tres based on Godot's default dark and
light editor themes respectively.

Closes #44
2021-07-18 23:39:22 +07:00
Leroy Hopson
b08d218a59
Run tests in CI environment
Currently tests only run on X11.64 platform.
But other platforms can be supported with a bit of effort.
Remove default bell sound as it does not play nicely with CI environment
that does not have sound card.
2021-07-18 23:05:17 +07:00
Leroy Hopson
6afaa55914
Move bell to main terminal 2021-07-13 08:16:34 +07:00
Leroy Hopson
04e077694f
Move bell sound to themes directory 2021-07-12 22:55:57 +07:00
Leroy Hopson
0e6334db96 Add copy selection support 2021-07-11 23:03:33 +07:00
Leroy Hopson
09dc080a2e Add support for the bell "\a" character
Closes #39
2021-07-03 22:47:33 +07:00
Leroy Hopson
39702646dc
Add namespace
Adds a globally unique namespace `GDXterm` that can be used to
conveniently access scripts.
2021-07-03 20:45:11 +07:00
Leroy Hopson
0dd2378387 Add new PTY node (replaces Pseudoterminal node)
Uses fork of node-pty native code for forking pseudoterminals.
Uses libuv pipe handle to communicate with the child process.

- Paves the way for cross-platform (Linux, macOS and Windows) support.
- Renames Pseudoterminal to PTY (which is much easier to type and spell :D).
- Better performance than the old Pseudoterminal node. Especially when
  streaming large amounts of data such as running the `yes` command.
- Allows setting custom file, args, initial window size, cwd, env vars
  (including important ones such as TERM and COLORTERM) and uid/gid
  on Linux and macOS.
- Returns process exit code and terminating signal.
2021-07-03 14:56:27 +07:00
Leroy Hopson
3759d3a0b9
Don't register TPut util as a global unique class 2021-07-03 01:24:07 +07:00
Leroy Hopson
c262ea8113
Add example of using GodotXterm with socat
Uses OS.execute to start socat with a tcp server on one end and shell on
te other.
Connects to the socat server using StreamPeerTCP.
Doesn't support reszing and inherits 'dumb' for the TERM env var so
doesn't work too well without updating TERM and resizing with stty.
2021-07-03 00:55:16 +07:00
Leroy Hopson
d2f073d7ae
Multiple updates
- Use viewport as render target for terminal:
  Terminal now only draws cells which changed since the last _draw() call.
  A viewport is used with clear mode set to NEVER to cache previous draw
  calls. The terminal node and viewport are wrapped by a GDScript Terminal
  node which takes care of resizing the viewport scene, and forcing the
  terminal to redraw all cells when necessary (i.e. on resize or theme
  change).

  Adds update_mode to terminal interface which can be set to one of:
  - DISABLED: terminal will never be drawn
  - AUTO: terminal will only draw the cells that changed, but
    automatically redraw the full screen when necessary (for example,
    when the size or theme changed).
  - ALL: terminal will always draw every cell on every update. This is
    the most reliable but least performant option.
  - ALL_NEXT_FRAME: Will use update_mode ALL for the next _draw() call,
    then change update_mode back to AUTO.

- Upgraded libtsm:
  Includes changes from Fredrik Wikstrom (salass00)'s fork of libtsm.

- Don't require theme to be set.
  Terminal will use default fonts/colors if no theme is set.
2021-06-20 18:33:40 +07:00
Leroy Hopson
bd296364d3
Remove unused/debug code 2021-06-19 20:30:43 +07:00
Leroy Hopson
302bdf0714
Format .gd files and fix gdformat pre-commit hook
Previously this hook was not being run.
2021-06-19 18:02:07 +07:00
Leroy Hopson
80bcc41855
Save themes in .tres format
Better for version control and editing outside of the editor.
2021-06-18 10:17:48 +07:00
Leroy Hopson
bb8d40df58 Add HTML5 support 2021-06-07 18:29:33 +07:00
Leroy Hopson
f43149f204 Format files using GDScript Toolkit
https://github.com/Scony/godot-gdscript-toolkit
2021-06-06 16:25:19 +07:00
Leroy Hopson
a0237bb5d5 Add more themes 2020-11-30 11:24:34 +07:00
Leroy Hopson
e850bc952f
Note which command was used to generate title 2020-11-21 12:06:07 +07:00
Leroy Hopson
007182b117 Enable compiling 64-bit on Windows using MSVC
Closes #5
2020-11-10 13:44:29 +07:00
Leroy Hopson
9bd17ec8dc Multiple changes
Former-commit-id: db8e674358
2020-10-05 17:56:57 +07:00
Leroy Hopson
5e33e560f1 Move input handling into the Terminal node
Former-commit-id: d64800229f
2020-10-05 17:56:57 +07:00