Commit graph

289 commits

Author SHA1 Message Date
Leroy Hopson
ca7f161c87
Fix DirAccess usage 2023-01-26 07:04:49 +13:00
Leroy Hopson
7ac180d431
Set non-zero exit code if tests fail 2023-01-26 07:04:19 +13:00
Leroy Hopson
e563a15ce2
Format files using GDScript Toolkit 2023-01-21 15:33:25 +13:00
Leroy Hopson
9f269aec8c
Make update_modue a dropdown in editor inspector
Closes #61.
2023-01-21 11:03:22 +13:00
Leroy Hopson
9c7c5e1c17
Reorder methods 2023-01-21 10:37:26 +13:00
Leroy Hopson
754a20b1c3
Remove unused include 2023-01-21 10:18:26 +13:00
Leroy Hopson
949c7650bd
Update GUT 2023-01-21 10:12:47 +13:00
Leroy Hopson
dee6d537c0
Update godot-cpp for Godot v4.0-beta12 2023-01-14 22:38:17 +13:00
Leroy Hopson
c115c34e6c
Fix some errors preventing running of the main scene 2023-01-14 22:36:25 +13:00
Leroy Hopson
8d56b5659a
Re-enable building of godot-cpp dependency 2023-01-14 22:35:30 +13:00
Leroy Hopson
a26320d9a5
Automatic editor updates
Automatic updates performed by the editor after opening files in Godot
v4.0-beta12.
2023-01-14 22:34:24 +13:00
Leroy Hopson
ad7f97e493
Further progress towards Godot 4.0 support
- Primary example scenes (menu, terminal, and asciicast) working but
  still a lot of warning/error messages and some regressions.
- Editor integrated terminal works, but still a lot of warning/error
  messages and some regressions.
- Added support for "blink" display attribute.
- Removed GDScript terminal code. Terminal node is now purely a
  GDExtension. So is LibuvUtils.
- GUT tests not working yet.
- Still a lot of things to fix.
- So far, only built for and manually tested on Linux x86_64.
2023-01-08 22:45:18 +13:00
Leroy Hopson
aad8e39dae
Update themes 2023-01-08 21:36:42 +13:00
Leroy Hopson
b5d3c6c9a5
Update Gut for Godot 4
Copied from Gut repo godot_4 branch commit:
ba19a4c1b6f88160641a67a39729144046c6391f
2023-01-08 21:36:37 +13:00
Leroy Hopson
44f7e3801c
Convert from GDNative to GDExtension
Work in progress.
2022-12-29 22:54:38 +13:00
Leroy Hopson
6b47d35835
Update import plugins 2022-12-28 11:52:19 +13:00
Leroy Hopson
4490296d4d
Update .import files 2022-12-28 11:43:36 +13:00
Daniel Inkpen
5c39a8071f Probably some progress 2022-11-09 22:29:11 +00:00
Daniel Inkpen
b1ec881c8c First open project in Godot 4 2022-11-09 21:58:07 +00:00
Daniel Inkpen
099100d3e0 Reverse most obvious mistakes from Godot 4 automatic changes 2022-11-09 21:52:54 +00:00
Daniel Inkpen
cdbf3f2adc Godot 4 automatic changes 2022-11-09 20:57:46 +00:00
Leroy Hopson
9435502c8d
Statically link libstdc++
Otherwise binaries build on GitHub Actions fail to load on NixOS as
dynamically linked libstdc++ cannot be found.
2022-08-27 20:45:41 +12:00
Leroy Hopson
cceffd4edf
Use load() rather than preload() for terminal icon
Allows the plugin to load even if resources have not been imported yet.
For example, if someone has opened a project with the plugin for the
first time. Otherwise, the plugin will fail to load and be disable in
the `project.godot` file.
2022-08-27 10:32:27 +12:00
Leroy Hopson
10b9764fb3
Use default export templates for HTML5
Changes Emscripten SDK version to match that used to compile the default export
templates used by Godot 3.5 (in this case 3.1.14 as can be seen here:
https://github.com/godotengine/build-containers/blob/3.5/Dockerfile.javascript).

This means we no longer need to compile custom export templates when
exporting HTML5 for Godot 3.5. Exports from other Godot versions may
requiring compiling the GDNative library with a different version of the
Emscripten SDK.

- Changes renderer from GLES3 -> GLES2 and reduces MSAA level to better
  support HTML5 export.
- Updates GitHub Action to export HTML5 and upload as a build artifact.
- Adds Cypress test to smoke test HTML5 export.
2022-08-27 10:32:22 +12:00
Leroy Hopson
94df3faa69
Automatic theme updates
Performed after opening and saving the files in the editor without
making any changes.
2022-08-26 16:53:07 +12:00
Leroy Hopson
9765e94889
Change target Godot version to v3.5-stable
Upgrade setup-godot action from v1 -> v2 which changes default Godot
version from 3.4 -> 3.5.
2022-08-26 16:53:02 +12:00
Leroy Hopson
002fcf3b78
Remove deprecated cols/rows properties of Terminal 2022-08-26 14:50:24 +12:00
Leroy Hopson
8d656d8c71
Remove deprecated get_master() method of PTY 2022-08-26 12:35:54 +12:00
Leroy Hopson
b2f190d29a
Remove support for deprecated theme item names 2022-08-26 12:30:07 +12:00
Leroy Hopson
7e65be4cf9
Fix typo in deprecated color name 2022-08-26 12:23:39 +12:00
Leroy Hopson
4f24f2bd37
Bump version to 2.2.0 2022-08-26 10:02:09 +12:00
Leroy Hopson
95b66115c4
Update/deprecate theme item names
Updates theme names to be compatible with Godot 3.5 (no spaces),
consistent with other Godot theme item names (snake_case), and
match the color names listed on the
[ANSI escape code wikipedia page](https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit).

Deprecates the old names and warns users to change them.
2022-08-26 09:28:38 +12:00
Leroy Hopson
d45ea7a3cd
Update libtsm to not erase screen on palette change
Fixes #57.
Fixes #58.
2022-08-22 22:56:50 +12:00
Leroy Hopson
41525959e1
Deprecate undocumented get_master() method
This method was never officially documented and used only as a workaround for
issue #53. It also returns an instance of the undocumented and scruffily
implemented Pipe class that I would prefer to keep internal.

Now that #53 has been fixed, this method can be removed from the unofficial
public API, but deprecate it just in case. If someone was using it then it
is still possible (although not supported) to access the `_pipe` property of
`_pty_native`.
2022-08-22 10:05:41 +12:00
Leroy Hopson
6cd5facb98
Deprecate the cols and rows properties of Terminal
As cols and rows are read only (i.e. automatically determined by rect
and font size) there is no need for the properties to be exposed.
Instead, users can get the calculated cols and rows using the get_cols()
and get_rows() methods.
2022-08-22 10:05:36 +12:00
Leroy Hopson
f49410838c
Drop support for Godot 3.3.x 2022-08-22 10:02:50 +12:00
Leroy Hopson
6e9cd130a7
Bump version to 2.1.1 2022-08-15 17:12:36 +12:00
Leroy Hopson
9ed6750b83
Fix unicode errors
Changes `write()` method of native pipe and terminal to accept a
PoolByteArray rather than String. This means that `get_string_from_utf8()`
is no longer called on data coming from PTY and being sent to Terminal.

The terminal state machine already has a UTF8 parser which maintains
its state across calls to `write()`. This means that we can write half
the bytes of a single unicode character in one call and the remaining half
in the next call and the state machine will parse it correctly.

On the other hand, the `get_string_from_utf8()` method of Godot's
PoolByteArray requires that the array contains completely valid UTF8,
otherwise we get errors such as "Unicode error: invalid skip".

The data coming from PTY can be arbitrarily split in the middle of a
unicode character meaning that we will sometimes get errors when calling
`get_string_from_utf8()` on it. This is more likely to occur when there
is a large amount of output (i.e. it's more likely to be split). In other
cases, the data might intentionally contain invalid unicode such as when
printing binary files or random data (e.g. `cat /bin/sh`, `cat /dev/random`).

We avoid these errors by passing the PoolByteArray data directly to the terminal
state machine.

In addition to fixing unicode errors, this commit:
- Prevents repeated calls to pipes `_read_cb()` method that would block Godot
  and result in a crash with the message "ERROR: All memory pool allocations
  are in use" that resulted from writing data to an ever-increasing number of
  PoolByteArrays before any of them could be freed. This could be triggered by
  running the `cat /dev/urandom` command after making the change to `write()`
  mentioned above.
- Prevents memory leaks by freeing libuv buffers after they have been copied
  to PoolByteArrays.

Fixes #55.
2022-08-15 17:09:29 +12:00
Leroy Hopson
054c7c9ad4
Ensure initial PTY size matches Terminal (if any)
If a PTY has a terminal_path set to a valid Terminal, then ensure that
the initial cols and rows of PTY match the cols and rows of the Terminal
when calling fork() or open(), otherwise PTY will output wrong-sized
data for the Terminal until resized.

Fixes #56.
2022-08-15 17:09:25 +12:00
Leroy Hopson
041e7a445f Request redraw after write if terminal visible
Requests a redraw after writing to terminal if it is visible, otherwise
terminal will not be updated if there are no other redraw requests.

Fixes #53.
2022-08-08 10:13:53 +12:00
Leroy Hopson
9896a362c3
Automatic editor updates
Automatic updates applied to scenes after opening in Godot editor
v3.4.4-stable.
2022-08-06 20:32:58 +12:00
Leroy Hopson
d558b07fd4 Prevent loss of focus on Tab/Arrow key press
Prevents Terminal losing focus when in a scene with other inputs and
the Tab or Arrow keys are pressed.

Fixes #51.
2022-08-05 10:55:24 +12:00
Leroy Hopson
8a3adbbe68
Fix GitHub Actions godot-cpp-linux Docker build 2022-08-03 22:41:12 +12:00
Leroy Hopson
3b7bdfc5ca
Bump version to 2.1.0 2022-07-11 09:33:01 +12:00
Leroy Hopson
df32ee3c18
Refactor PTY
PTY now provides a public interface to an underlying instance of
PTYNative. The PTYNative class can be extended as appropriate for
each platform and the platform-specific implementation will be
selected by PTY at runtime.
2022-07-11 09:33:01 +12:00
Leroy Hopson
b76f8d0939
Prevent scrollback buffer reset when using copy shortcut
Prevents scrollback buffer reset (i.e. scrolling to the bottom of
terminal output) when pressing modifier keys in isolation or when
copying text using the shortcut Ctrl+Shift+C.
2022-07-11 09:33:01 +12:00
Leroy Hopson
cf613708c4
Fix resume after yield error
Fixes error that would sometimes occur when closing the Terminal after
calling write() but before the VisualServer had finished drawing the
current frame.
2022-07-11 09:33:01 +12:00
Leroy Hopson
0ae1d80abb
Prevent exit callback instance leaks
De-references pty_baton's exit callback after it is called so it can be
automatically released, preventing leaked instances.

Adds basic implementation for Pipe's get_status() method and forces PTY
to wait for child process to exit to ensure exit callback is cleaned up.

Adds a test to check that exit callback is still called as usual.
2022-07-11 09:33:01 +12:00
Leroy Hopson
d784b53e25
Add GUT (CLI only) and remove gd-plug
Commit GUT directly to the git repo and remove gd-plug as it is no
longer required to install GUT.

Modify GUT to be used by command-line only.

For example:
```
cp test/.gutconfig.ci.json .gutconfig.json
godot --no-window -s addons/gut/gut_cmdln.gd
```
2022-07-11 09:33:00 +12:00
Leroy Hopson
6ec3c93c55
Prevent editor shortcuts while terminal is focused 2022-07-11 09:33:00 +12:00
Leroy Hopson
bea5d1c27d
Check if baton FuncRef is valid before calling call_funcv()
Often when closing a terminal in the terminal panel the error message
'Condition "!obj" is true.' would be printed to console.

This was due to the call_funcv() method being called on an invalid
FuncRef instance (invalid because it had already been deleted or queued
for delection).

Now we check the instance is valid before calling the method.
2022-07-11 09:33:00 +12:00
Leroy Hopson
d124f20f36
Remove custom TerminalSettings Resource type
There is no current public use for this type and it would appear in every
resource dropdown.

While this type is no longer exposed publically by the plugin it is still
used internally by terminal_panel.
2022-07-11 09:33:00 +12:00
Leroy Hopson
f0bd70cb3e
Update target Godot version: 3.3.2-stable -> 3.4.4-stable
Also apply automatic updates to .import files after opening project in
3.4.4 editor.
2022-07-11 09:33:00 +12:00
Leroy Hopson
3fdc9ef27e
Add Docker build for Linux
Adds support for building Linux binaries inside a docker container in
order to target an older version of GLIBC.

Updates GitHub Actions workflow to use it.

As a result the minimum version of GLIBC that Linux users need to have
installed on their system is 2.17 which was released in 2012.
2022-07-11 09:33:00 +12:00
Leroy Hopson
1d51acb38d
Register pipe.close() method
Allows kill() method of unix PTY node to be called without error.
2022-07-11 09:33:00 +12:00
Leroy Hopson
57dadf7db2
Support universal (x86_64/arm64) builds for macOS
The macOS binary (libgodot-xterm.osx.64.dylib) is now a universal binary
that runs natively on both x86_64 and arm64.
2022-07-11 09:33:00 +12:00
Leroy Hopson
deb68e323c
Reformat existing gdscript code 2022-07-11 09:33:00 +12:00
Leroy Hopson
0ccac28cc6
Update godot-cpp submodule
- We now need to include `<string>` in `terminal.cpp`.
- Clean-up `.gitmodules` while we're at it.
2022-05-31 18:34:51 +07:00
Leroy Hopson
99c3b1b452
Automatic editor updates v3.4.4-stable
- Add `.import` files automatically updated after opening project in new
  target version of the editor.
2022-05-31 18:34:51 +07:00
Leroy Hopson
2a9ecb524e
Bump version to 2.0.0
How it started...
```gdscript
extends TextEdit
```
How it's going...
```c++
```
2021-07-26 00:56:54 +07:00
Leroy Hopson
9d15420df3
Move terminal.gd and pty.gd to godot_xterm directory
Makes for pretty paths when extending scripts:
`extends "res://addons/godot_xterm/terminal.gd"`
vs.
`extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"`

Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`.
This is okay for now as the PTY node is only supported on Unix
platforms. However, we will need to sort it out when adding Windows
support as part of #25.

Also remove the GDXterm namespace.
2021-07-26 00:39:48 +07:00
Leroy Hopson
e6db81615e
Automatic .tscn file updates
Automatically changed by the editor.
2021-07-25 23:09:37 +07:00
Leroy Hopson
082ce8f199
Use only default settings for terminal panel
Until settings have been properly defined, documented and implemented.
2021-07-25 23:09:37 +07:00
Leroy Hopson
14dd045b66
Update PTY to match publically documented API
Remove unused variables and enums and make private what's not documented
as public.
2021-07-25 23:09:37 +07:00
Leroy Hopson
d75c26cec6
Update documentation
- Remove contributor license agreement:

  The terms are same as the standard "inbound=outbound" norm for open
  source projects which is covered by GitHub's terms of service
  which every GitHub user has already agreed to:
  https://docs.github.com/en/github/site-policy/github-terms-of-service#6-contributions-under-repository-license

- Add wiki as submodule and move documentation to it.

- Update README and replace screenshot with video
2021-07-25 23:08:45 +07:00
Leroy Hopson
1083c13276
Fallback to Regular Terminal font before using default 2021-07-24 17:37:04 +07:00
Leroy Hopson
5f399ed46e
Allow theme inheritance
Terminal colors and fonts will be inherited from ancestor nodes if not
defined.
2021-07-23 09:30:25 +07:00
Leroy Hopson
c81da3820b
Kill child process and close pty on exit
- Adds kill() method to LibuvUtils.
- Adds close() method to Pipe.
2021-07-23 08:37:54 +07:00
Leroy Hopson
55b0a0577d
Update bell
- Don't add the bell to the archive to keep it small a simplify
  licensing. Also bells seem to be rarely used with terminal emulators.
- Don't play the bell directly from the Terminal node by adding an
  AudioStreamPlayer, but make it easy to tune the "bell" signal behavior
  from the Terminal node so that only an AudioStreamPlayer node's play()
  method needs to be connected to it.
- Keep the bell.wav sound around for testing/demo.
2021-07-23 08:37:49 +07:00
Leroy Hopson
d702021d02
Add only Hack Regular font and default themes to archive
Keeps the archive small and licensing simpler.
Keep around the fancy fonts such as Noto Color Emoji and Unifont as they
are useful for testing.
With the xrdb import plugin making it easy to import themes, there is
little point in keeping other pre-defined themes around, so remove
these.
2021-07-23 08:37:48 +07:00
Leroy Hopson
568a9835c6
Fallback to Regular Terminal font before default font
Will fallback to using Regular Terminal font for Bold, Italic, and Bold
Italic styles if they are not defined. Will only fallback to using the
default theme font if even Regular is not defined.
2021-07-23 08:37:47 +07:00
Leroy Hopson
7c3d5f76f3
Make compatible with Godot v3.2
But still only officially support v3.3+
2021-07-20 14:26:34 +07:00
Leroy Hopson
10983653c6
Fix macOS builds 2021-07-20 11:18:52 +07:00
Leroy Hopson
3e67cfd877
Add export ignored files to .gitattributes
Move THIRDPARTY_NOTICE files to addons/godot_xterm so they will be
included with asset-lib downloads.
2021-07-19 00:49:37 +07:00
Leroy Hopson
3e2162d366
Add basic .xrdb/.Xresources import plugin
Adds basic support for importing .Xresources and .xrdb files as Theme
resources.

Examples of terminal color schemes in .xrdb format can be found here:
https://github.com/mbadolato/iTerm2-Color-Schemes/tree/master/xrdb

Examples of terminal themes in .Xresources format can be found here:
https://github.com/mbadolato/iTerm2-Color-Schemes/tree/master/Xresources

https://terminal.sexy also supports exporting themes is Xresources
format.
2021-07-19 00:10:16 +07:00
Leroy Hopson
7b63079594
Change default theme
Replaces default.tres, default_dark.tres, and default_light.tres, with
default.tres and default_light.tres based on Godot's default dark and
light editor themes respectively.

Closes #44
2021-07-18 23:39:22 +07:00
Leroy Hopson
b08d218a59
Run tests in CI environment
Currently tests only run on X11.64 platform.
But other platforms can be supported with a bit of effort.
Remove default bell sound as it does not play nicely with CI environment
that does not have sound card.
2021-07-18 23:05:17 +07:00
Leroy Hopson
8bc3a13adb
Fix windows builds
- Fixes build error for windows debug 32bit.
- Allows building windows release with PTY enabled.
- Updates godot-cpp.
2021-07-18 17:00:55 +07:00
Leroy Hopson
84243cd824
Enable compiling Pipe and LibuvUtils on Windows
Currently only works when building with debug target. On GitHub actions
target release results in linking errors. So disable PTY for release
builds.

Part of #25.
2021-07-18 15:09:21 +07:00
Leroy Hopson
88e5320a83
Update build script
- Add flags for target and disable_pty
- Only run docker-compose commands if docker-compose installed
2021-07-18 14:21:47 +07:00
Leroy Hopson
aa83b206a3
Update libuv 2021-07-18 11:05:56 +07:00
Leroy Hopson
30807f1436
Use relative rather than absolute paths
This should allow GodotXterm be installed in locations other than
`addons/godot_xterm`.
2021-07-15 21:30:09 +07:00
Leroy Hopson
7c6300c8dc
Close terminal on successful exit 2021-07-15 19:33:59 +07:00
Leroy Hopson
ec0d4ddf43
Add popup label to show terminal and panel size on resize
Shows the terminal cols/rows (if a terminal is open) and the size of the
the tab_container in pixels. Shows centered for 1 second, then closes.
2021-07-13 23:34:24 +07:00
Leroy Hopson
de7980c077
Add next/previous tab shortcuts 2021-07-13 22:49:48 +07:00
Leroy Hopson
97e07093b2
Change terminal menu option 'Select All' -> 'Copy All'
Adds copy_all() function to terminal node which returns all of the
screen's text.
2021-07-13 22:20:29 +07:00
Leroy Hopson
703eb68f11
More shortcuts
- Copy
- Paste
- Kill
2021-07-13 16:43:51 +07:00
Leroy Hopson
6106b7f100
Disable default copy on selection 2021-07-13 08:53:15 +07:00
Leroy Hopson
658197f44c
Enable drag to rearrange tabs 2021-07-13 08:51:11 +07:00
Leroy Hopson
8b3c207b0c
Set new terminal shortcut input as handled
Otherwise the input will also be handled by the newly spawned terminal
and ^T will be printed to the screen.
2021-07-13 08:38:50 +07:00
Leroy Hopson
bbe6cb273b
Set terminal panel tabs close button policy to CLOSE_BUTTON_SHOW_ALWAYS
Temporary measure until we can resolve the issue where inactive tabs
would be closed when clicking on the area where the close button will
show when policy was CLOSE_BUTTON_SHOW_ACTIVE_ONLY.
2021-07-13 08:36:49 +07:00
Leroy Hopson
6afaa55914
Move bell to main terminal 2021-07-13 08:16:34 +07:00
Leroy Hopson
e8c27f2796
Add clear and sb_reset
Clearing the terminal removes all lines in the scrollback buffer except
for the most recent.

With sb_reset, the terminal will return the scrollback buffer to the
bottom when the user starts typing if they have previously scrolled up.
2021-07-13 06:33:44 +07:00
Leroy Hopson
ebb527cb8b
Terminal panel updates
- Add TerminalSettings resource.
- Init/load terminal settings from terminal panel.
- Add terminal context menu (i.e. right-click PopupMenu).
- Add shortcut to open a new terminal Ctrl+Shift+T and make terminal panel
  visible.
2021-07-12 23:13:33 +07:00
Leroy Hopson
04e077694f
Move bell sound to themes directory 2021-07-12 22:55:57 +07:00
Leroy Hopson
e13bc7e082 Draw wide characters correctly
Draw the full background for wide characters as soon as they are
encountered. Don't draw any foreground or background if width is zero as
this means the previous character was wide.

Fixes #17
2021-07-12 22:46:43 +07:00
Leroy Hopson
683b0e3304 Editor terminal use default theme fonts 2021-07-12 22:46:43 +07:00
Leroy Hopson
c5d4a363b8 Add Nerd Fonts, Noto Color Emoji, and Unifont as fallback fonts 2021-07-12 22:46:43 +07:00
Leroy Hopson
84702af851 Rename hack font files 2021-07-12 22:46:43 +07:00
Leroy Hopson
4c4b71ee57 Add Nerd Fonts license information 2021-07-12 22:46:43 +07:00
Leroy Hopson
2f21671adf Revert "Delete nerdfonts"
This reverts commit 29ff3efc49.
2021-07-12 22:46:43 +07:00
Leroy Hopson
221053bb51
Add missing gd-plug LICENSE 2021-07-11 23:34:08 +07:00
Leroy Hopson
5e25ebbab6 Add rudimentary terminal to editor's bottom panel
In order to use the gdnative library as an editor plugin it was
neccessary to set the `reloadable` property of the gdnlib file to false,
in order to prevent crashes when the godot editor window lost focus.

This may have consequences when recompiling the library.
See: https://docs.godotengine.org/en/3.3/classes/class_gdnativelibrary.html#class-gdnativelibrary-property-reloadable

Still crashes quite frequently and doesn't close child processes
properly.

Part of #43.
2021-07-11 23:03:33 +07:00
Leroy Hopson
33e4640b4b Remove visibility notifier from terminal
It seems unnecessary when testing outside of editor and causes the
terminal to render the wrong colors in editor.
2021-07-11 23:03:33 +07:00
Leroy Hopson
f48e082b54 Reformat code causing clang-format clashes
VSCode and the clang-format git hook disagreed about how this one should
be formatted, so it kept changing.
2021-07-11 23:03:33 +07:00
Leroy Hopson
0e6334db96 Add copy selection support 2021-07-11 23:03:33 +07:00
Leroy Hopson
57c1c3524d Add basic pointer selection
Part of #4.
2021-07-11 23:03:33 +07:00
Leroy Hopson
fae28006cf Move scroll handling to GDScript
Just expose the underlying libtsm methods from gdnative, but write all
the logic in gdscript. Makes it much easier to customize and update.
2021-07-11 23:03:33 +07:00
Leroy Hopson
c95049c407
Update license information
- Renamed LICENSE -> LICENSE.md as it contains markdown, and added
  contact address.
- Adds THIRDPARTY_NOTICES.txt and THIRDPARTY_NOTICES_nopty.txt which
  bundles licenses of all third-party components for versions of
  GodotXterm compiled with and without PTY node support.
- Adds misc/gen_3rdparty_licenses.sh file to generate the above
  mentioned text files.
- Seperated node_pty and tmux licenses.
- Updated libuv submodule to use version that contains additional license
  information.
- Updated README to reflect these changes.
2021-07-07 21:39:54 +07:00
Leroy Hopson
5838b7fe7e
Add support for mouse scroll
Part of #4.
2021-07-07 21:36:24 +07:00
Leroy Hopson
44ea56aa0f
Add disable_pty compile option
If disable_pty=yes then the PTY node and dependencies (LibuvUtils, Pipe)
will be excluded. On platforms where the PTY node is not supported (e.g.
HTML5), this will always be equivalent to `disable_pty=yes`.
2021-07-07 21:32:26 +07:00
Leroy Hopson
29ff3efc49
Delete nerdfonts
It is not used and we don't have license information for it.
2021-07-07 21:32:26 +07:00
Leroy Hopson
09dc080a2e Add support for the bell "\a" character
Closes #39
2021-07-03 22:47:33 +07:00
Leroy Hopson
115521f645
Replace Gut with WAT
Gut was freezing on some integration tests. It was also entering an
infinite loop after exiting (even after closing Godot and VSCode) which
caused a `godot.log` file in app_userdata to keep growing until my hard
drive was full.
2021-07-03 21:49:24 +07:00
Leroy Hopson
39702646dc
Add namespace
Adds a globally unique namespace `GDXterm` that can be used to
conveniently access scripts.
2021-07-03 20:45:11 +07:00
Leroy Hopson
964af715d6 Enable Windows 32bit builds
Closes #24
2021-07-03 16:15:18 +07:00
Leroy Hopson
0dd2378387 Add new PTY node (replaces Pseudoterminal node)
Uses fork of node-pty native code for forking pseudoterminals.
Uses libuv pipe handle to communicate with the child process.

- Paves the way for cross-platform (Linux, macOS and Windows) support.
- Renames Pseudoterminal to PTY (which is much easier to type and spell :D).
- Better performance than the old Pseudoterminal node. Especially when
  streaming large amounts of data such as running the `yes` command.
- Allows setting custom file, args, initial window size, cwd, env vars
  (including important ones such as TERM and COLORTERM) and uid/gid
  on Linux and macOS.
- Returns process exit code and terminating signal.
2021-07-03 14:56:27 +07:00
Leroy Hopson
bfa561357e Yield for "frame_pre_draw" signal before writing to terminal
Fixes #41. But creates another issue where sometimes the yield will
resume after the terminal node has already been freed logging an error
to the console.

Also a few changes to where update is called it the gdnative terminal
code.

Also changed gdnative terminal to only accept strings.
2021-07-03 14:56:27 +07:00
Leroy Hopson
4e6715329a Clang-format node-pty files 2021-07-03 14:56:27 +07:00
Leroy Hopson
9c20579bc6 Add original files from the node-pty project
Taken from <https://github.com/microsoft/node-pty>.
See the LICENSE.md file added in this commit for license and copyright
information.
2021-07-03 14:56:27 +07:00
Leroy Hopson
5a290e927a
Add gd-plug and Gut addons
Fresh clones of this repo will need to install Gut using
gd-plug:
```
godot --no-window -s plug.gd install
```
Similar to how git submodules also need to be installed.
2021-07-03 01:58:58 +07:00
Leroy Hopson
3759d3a0b9
Don't register TPut util as a global unique class 2021-07-03 01:24:07 +07:00
Leroy Hopson
0c43776619
Load default theme if it exists
This also means that we can load default fonts from it. Falling back to
the default Godot font if no theme is set and the default theme does not
exist.

Having an actual theme loaded also allows live font resizing.
2021-06-22 21:45:55 +07:00
Leroy Hopson
a5776989b4
Change default font and reduce size
Changes default font from Cousine -> Hack which is the font used in
Godot's script editor and output terminal.

Also reduced the size from 16 -> 14.
2021-06-22 21:45:55 +07:00
Leroy Hopson
4b73c958c0
Ensure libtsm uses correct version of wcwidth
Previously it was using some other linked version, not the one in
thirdparty/libtsm/external/wcwidth.
2021-06-22 21:45:55 +07:00
Leroy Hopson
a337143949 Add libtsm patches for some escape sequences
The sequences are:
  CSI > Pp ; Pv m    (e.g. '\e[>4;m'
  CSI ? Pm $ p       (e.g. '\e[?12$p'

These sequences were being output by vim and causing the underline
attribute to be set and the terminal to be reset.

Fixes #40
2021-06-22 00:07:13 +07:00
Leroy Hopson
d2f073d7ae
Multiple updates
- Use viewport as render target for terminal:
  Terminal now only draws cells which changed since the last _draw() call.
  A viewport is used with clear mode set to NEVER to cache previous draw
  calls. The terminal node and viewport are wrapped by a GDScript Terminal
  node which takes care of resizing the viewport scene, and forcing the
  terminal to redraw all cells when necessary (i.e. on resize or theme
  change).

  Adds update_mode to terminal interface which can be set to one of:
  - DISABLED: terminal will never be drawn
  - AUTO: terminal will only draw the cells that changed, but
    automatically redraw the full screen when necessary (for example,
    when the size or theme changed).
  - ALL: terminal will always draw every cell on every update. This is
    the most reliable but least performant option.
  - ALL_NEXT_FRAME: Will use update_mode ALL for the next _draw() call,
    then change update_mode back to AUTO.

- Upgraded libtsm:
  Includes changes from Fredrik Wikstrom (salass00)'s fork of libtsm.

- Don't require theme to be set.
  Terminal will use default fonts/colors if no theme is set.
2021-06-20 18:33:40 +07:00
Leroy Hopson
bd296364d3
Remove unused/debug code 2021-06-19 20:30:43 +07:00
Leroy Hopson
03f9b84b71
Be explicit about building for debug target 2021-06-19 19:44:11 +07:00
Leroy Hopson
0743f2a97a
Use gdnative api to get constants only for javascript platform
When trying to load the library in a non-Mono Godot editor v3.3.2
an error is printed about godot_get_global_constants(). Furthermore,
the issue with using the GlobalConstants header to get constants is only
present on the javascript platform, so we can revert all other platforms
to the old way of getting constants.
2021-06-19 19:39:20 +07:00
Leroy Hopson
302bdf0714
Format .gd files and fix gdformat pre-commit hook
Previously this hook was not being run.
2021-06-19 18:02:07 +07:00
Leroy Hopson
80bcc41855
Save themes in .tres format
Better for version control and editing outside of the editor.
2021-06-18 10:17:48 +07:00
Leroy Hopson
3fb2580fc6
Build scripts: check if submodule directories are empty
In a freshly cloned repo, submodule directories exist but are not
empty. Check if they are empty and update submodules. Previously,
submodules where only updated if their directories did not exist.
2021-06-15 14:14:48 +07:00
Leroy Hopson
bdda1458c0
Update files for javascript build and export
Adds some files to making building and export for HTML5 more convenient.
2021-06-15 14:02:40 +07:00
Leroy Hopson
c1334896d6
Explicity check not javascript when including pseudoterminal
If compiling for javascript platform on linux '__unix__' will be defined,
so instead check for the abscence of '__EMSCRIPTEN__'.
2021-06-15 14:02:01 +07:00
Leroy Hopson
0437d0f18c
Rename directory 'external' -> 'thirdparty' 2021-06-12 15:10:42 +07:00
Leroy Hopson
caf3bf1910
Use standard OS macros
As per: https://sourceforge.net/p/predef/wiki/OperatingSystems/
2021-06-08 22:59:12 +07:00
Leroy Hopson
bb8d40df58 Add HTML5 support 2021-06-07 18:29:33 +07:00
Leroy Hopson
fbb23661d3 Get KeyList constants from GDNative API
Previously KeyList constants came from the GlobalConstants.hpp header,
but this did not work when compiling for HTML5. Therefore, we now get
the globals constants from the GDNative API.

Throws the error:
`LNK2019: unresolved external symbol godot_get_global_constants referenced in function "private: static void __cdecl godot::Terminal::_populate_key_list(void)" (?_populate_key_list@Terminal@godot@@CAXXZ)`
in GitHub Windows action. So use the old technique on Windows for now.

This is a prerequisite for HTML5 support.
2021-06-06 21:57:06 +07:00
Leroy Hopson
6e455738b8 Format c++ files using clang-format
Add git pre-commit hooks to help with automatic formatting.
2021-06-06 20:05:22 +07:00
Leroy Hopson
99989d19e4 Update godot-cpp 2021-06-06 17:19:24 +07:00
Leroy Hopson
f43149f204 Format files using GDScript Toolkit
https://github.com/Scony/godot-gdscript-toolkit
2021-06-06 16:25:19 +07:00
Leroy Hopson
a0237bb5d5 Add more themes 2020-11-30 11:24:34 +07:00
Leroy Hopson
472f0f573b Add transparency support for theme colors
Closes #19.
2020-11-29 15:53:50 +07:00
Leroy Hopson
3e177b781e Set a default theme if theme property is not set
This means that the terminal is no longer blank if no theme has been
set.
2020-11-29 15:53:50 +07:00
Leroy Hopson
8b25be74c0 Don't swap red and blue channels of theme colors
Fixes #18
2020-11-29 13:32:14 +07:00
Leroy Hopson
6a626905d6 Use "Light Cyan" color from theme
Previously this color was ignored.
2020-11-29 13:32:14 +07:00
Leroy Hopson
b55f96cb70 Bump version to 1.2.1 2020-11-23 16:20:41 +07:00
Leroy Hopson
4cc2115125 Build windows releases with /MT rather than /MD
When making a release export of a project, binaries built with the /MD
flag do not work.
2020-11-23 09:13:32 +07:00
Leroy Hopson
bdbc82e444 Update CHANGELOG, README and bump version 2020-11-21 19:44:43 +07:00