Commit graph

19 commits

Author SHA1 Message Date
Leroy Hopson
fd4e383cae
Support universal (x86_64/arm64) builds for macOS
The macOS binary (libgodot-xterm.osx.64.dylib) is now a universal binary
that runs natively on both x86_64 and arm64.
2022-06-04 11:27:53 +07:00
Leroy Hopson
8bc3a13adb
Fix windows builds
- Fixes build error for windows debug 32bit.
- Allows building windows release with PTY enabled.
- Updates godot-cpp.
2021-07-18 17:00:55 +07:00
Leroy Hopson
84243cd824
Enable compiling Pipe and LibuvUtils on Windows
Currently only works when building with debug target. On GitHub actions
target release results in linking errors. So disable PTY for release
builds.

Part of #25.
2021-07-18 15:09:21 +07:00
Leroy Hopson
44ea56aa0f
Add disable_pty compile option
If disable_pty=yes then the PTY node and dependencies (LibuvUtils, Pipe)
will be excluded. On platforms where the PTY node is not supported (e.g.
HTML5), this will always be equivalent to `disable_pty=yes`.
2021-07-07 21:32:26 +07:00
Leroy Hopson
964af715d6 Enable Windows 32bit builds
Closes #24
2021-07-03 16:15:18 +07:00
Leroy Hopson
0dd2378387 Add new PTY node (replaces Pseudoterminal node)
Uses fork of node-pty native code for forking pseudoterminals.
Uses libuv pipe handle to communicate with the child process.

- Paves the way for cross-platform (Linux, macOS and Windows) support.
- Renames Pseudoterminal to PTY (which is much easier to type and spell :D).
- Better performance than the old Pseudoterminal node. Especially when
  streaming large amounts of data such as running the `yes` command.
- Allows setting custom file, args, initial window size, cwd, env vars
  (including important ones such as TERM and COLORTERM) and uid/gid
  on Linux and macOS.
- Returns process exit code and terminating signal.
2021-07-03 14:56:27 +07:00
Leroy Hopson
4b73c958c0
Ensure libtsm uses correct version of wcwidth
Previously it was using some other linked version, not the one in
thirdparty/libtsm/external/wcwidth.
2021-06-22 21:45:55 +07:00
Leroy Hopson
0437d0f18c
Rename directory 'external' -> 'thirdparty' 2021-06-12 15:10:42 +07:00
Leroy Hopson
caf3bf1910
Use standard OS macros
As per: https://sourceforge.net/p/predef/wiki/OperatingSystems/
2021-06-08 22:59:12 +07:00
Leroy Hopson
bb8d40df58 Add HTML5 support 2021-06-07 18:29:33 +07:00
Leroy Hopson
99989d19e4 Update godot-cpp 2021-06-06 17:19:24 +07:00
Leroy Hopson
4cc2115125 Build windows releases with /MT rather than /MD
When making a release export of a project, binaries built with the /MD
flag do not work.
2020-11-23 09:13:32 +07:00
Leroy Hopson
b2dc46636c Update github actions workflow
- Uses matrix so that build steps don't need to be defined multiple
  times.
- Caches godot-cpp bindings, so they only need to be built when the
  submodule version changes.
- Uploads build artifacts for linux 32/64-bit, windows 64-bit and macOS
  64-bit.
2020-11-21 12:20:13 +07:00
Leroy Hopson
c075ae7418 Enable compiling on macOS 64-bit using llvm
Closes #6
2020-11-20 21:32:43 +07:00
Leroy Hopson
007182b117 Enable compiling 64-bit on Windows using MSVC
Closes #5
2020-11-10 13:44:29 +07:00
Leroy Hopson
630e0104d5 Add support for Windows 64-bit
Tested on NixOS, Ubuntu and Arch Linux. Not yet able to compile for
Windows 32-bit on NixOS or on Windows itself.

Part of #5
2020-11-07 17:11:25 +07:00
Leroy Hopson
5e33e560f1 Move input handling into the Terminal node
Former-commit-id: d64800229f
2020-10-05 17:56:57 +07:00
Leroy Hopson
e59db03d11 Rename 'modules' directory to 'external'
Former-commit-id: 8d3eec465f
2020-10-05 17:56:57 +07:00
Leroy Hopson
ee6d7cb0fa Refactor file structure
Former-commit-id: 3eecf504cf
2020-10-05 17:56:57 +07:00
Renamed from addons/godot_xterm/SConstruct (Browse further)