|
d11e0fb3a9
|
update CCK to 3.10, fixing unity 2021 crash :)
|
2024-08-03 22:24:42 +02:00 |
|
|
48a978fa2a
|
shrink CA rule 30
|
2023-09-21 20:20:01 +02:00 |
|
|
039d6b2540
|
shader integers
|
2023-09-22 21:24:21 +02:00 |
|
|
03e407c1eb
|
update to unity 2021
|
2023-09-21 18:09:37 +02:00 |
|
|
5c19f40190
|
add elementary cellular automaton shader
|
2023-09-20 19:09:32 +02:00 |
|
|
15ac2518ce
|
gyroid prop: fix bounds
|
2023-08-08 20:24:44 +02:00 |
|
|
c9af7c9a1f
|
libgarbage: better metallic reflections, fix colour space
|
2023-08-08 20:22:50 +02:00 |
|
|
9befad0a59
|
libgarbage: add square helix
|
2023-07-31 20:53:38 +02:00 |
|
|
9bf8c0962b
|
libgarbage example: fix shadow of cutter frame
|
2023-07-30 20:23:29 +02:00 |
|
|
05e0789077
|
Lenia: replace kernel with one from the paper, replace glider with a new life form
|
2023-07-30 18:40:00 +02:00 |
|
|
481a12ecee
|
cleanup
|
2023-07-30 17:17:54 +02:00 |
|
|
b8d92002b1
|
Raymarch Nut: add player hand positions; libgarbage example: add big cutter
|
2023-07-30 17:00:22 +02:00 |
|
|
5abb65f616
|
libgarbage: add capped torus, gyroid sdfs
|
2023-07-30 16:27:19 +02:00 |
|
|
8ca3dc6e53
|
libgarbage: clean up lighting defaults
|
2023-07-30 12:26:54 +02:00 |
|
|
3005cfc8aa
|
upgrade CCK to v3.5
|
2023-07-30 01:20:46 +02:00 |
|
|
6fe98b333d
|
flesh cube changes idk
|
2023-07-29 22:27:16 +02:00 |
|
|
3408d9ff8e
|
add wip raymarching shaders
|
2023-07-29 21:05:57 +02:00 |
|
|
58f266d600
|
libgarbage demo update
|
2023-07-29 20:53:35 +02:00 |
|
|
ddcfca5b8d
|
libgarbage: fix materials being smoothly interpolated for non-smooth sdf operations
|
2023-07-29 20:37:37 +02:00 |
|
|
ffdaf36ebc
|
libgarbage: fix depth when using LIMIT_DEPTH_TO_MESH with SCENE_SCALE
|
2023-07-29 17:17:31 +02:00 |
|
|
633680777a
|
libgarbage: add sdfs: hex prism, cylinder, infinite cylinder, helix, line
|
2023-07-29 16:43:23 +02:00 |
|
|
a19707240a
|
libgarbage: fix default lighting being too bright
|
2023-07-29 16:41:50 +02:00 |
|
|
bf23886a73
|
libgarbage: fix depth AGAIN
|
2023-07-29 16:41:25 +02:00 |
|
|
5cb5dcd785
|
libgarbage: fix depth in reflections when using LIMIT_DEPTH_TO_MESH; fix flickering when camera is inside volume
|
2023-07-26 18:25:45 +02:00 |
|
|
299cf8ff32
|
libgarbage: support instancing
|
2023-07-25 12:35:36 +02:00 |
|
|
a1030ca528
|
libgarbage: fix depth of sky, allow limiting depth to mesh, add step multiplier setting
|
2023-07-25 12:34:08 +02:00 |
|
|
86a3bad992
|
libgarbage: change default to be only using one sdf function, with materials, since it seems to get optimised out anyway
|
2023-07-24 18:15:12 +02:00 |
|
|
eadf1193f6
|
libgarbage: add some common lighting operations
|
2023-07-24 17:14:06 +02:00 |
|
|
a2fb224be5
|
libgarbage: implement scene scaling & fix depth
|
2023-07-24 16:28:02 +02:00 |
|
|
e5f8d6b6b3
|
libgarbage: add most operations
|
2023-07-24 14:47:24 +02:00 |
|
|
b9159d9e7c
|
shell of new raymarching lib
|
2023-07-24 08:42:25 +02:00 |
|
|
814488620f
|
Raymarched with 2 pickups: set default positions of secondary objects
|
2023-07-23 20:48:12 +02:00 |
|
|
fdfa51a531
|
so much raymarcing garbage
|
2023-07-23 18:31:33 +02:00 |
|
|
4695be0423
|
fix raymarching depth; add old rm shaders
|
2023-07-23 12:41:47 +02:00 |
|
|
9034d9e2a2
|
sunset box: lock rotation of sun
|
2023-07-23 00:29:51 +02:00 |
|
|
57d07d2258
|
Raymarcher cleanup
|
2023-07-22 23:48:05 +02:00 |
|
|
08bb09a5da
|
cleanup
|
2023-07-22 23:32:01 +02:00 |
|
|
6e1fe4d9fc
|
Lenia: remove texture sampler, reduce gpu usage by ~45%
|
2023-07-22 20:24:12 +02:00 |
|
|
13b30711ca
|
speed up julia fractals
|
2023-07-16 21:53:27 +02:00 |
|
|
18a6c351b1
|
fix gol presets
|
2023-07-16 21:34:57 +02:00 |
|
|
1b4da311e7
|
fix GoL shader bug and optimise, add more GoL presets
|
2023-07-16 17:13:03 +02:00 |
|
|
c85faea362
|
fix sync of GoL with presets
|
2023-07-16 12:35:13 +02:00 |
|
|
865195741b
|
add GoL with glider gun template
|
2023-07-16 12:12:44 +02:00 |
|
|
9216a22a79
|
add distorted julia fractal
|
2023-07-15 13:38:02 +02:00 |
|
|
7b674c3209
|
add triplanar mapping minecraft log
|
2023-07-15 13:06:45 +02:00 |
|
|
bb6f94524e
|
add julia fractal shader prop
|
2023-07-15 13:06:24 +02:00 |
|
|
a17640b7cc
|
wireworld, lenia: fix time scale
|
2023-06-25 18:53:48 +02:00 |
|
|
16ac2515e4
|
wireworld: normalize time
|
2023-06-25 18:33:47 +02:00 |
|
|
111f4a21af
|
lenia: normalize time
|
2023-06-25 18:33:37 +02:00 |
|
|
dce6916eb1
|
update shaders for spi support
|
2023-06-25 18:08:22 +02:00 |
|
|
e8ebac67fb
|
sunset box: add single pass instanced rendering support needed for cvr experimental
|
2023-06-25 11:54:54 +02:00 |
|
|
d0557ff466
|
lenia: more smoothing, better kernel generator
|
2023-06-24 16:32:42 +02:00 |
|
|
87680b3ec5
|
wireworld: move to folder
|
2023-06-23 21:29:27 +02:00 |
|
|
5281bfa340
|
lenia: optimise shader & move files
|
2023-06-23 21:27:34 +02:00 |
|
|
cf9e4b266d
|
fix wireworld timing
|
2023-06-21 22:50:39 +02:00 |
|
|
7118b82a89
|
lenia
|
2023-06-19 23:17:48 +02:00 |
|
|
1389acfbce
|
wireworld
|
2023-06-19 23:17:23 +02:00 |
|
|
ee42d06ec7
|
gol: use half precision floats
|
2023-06-18 10:07:14 +02:00 |
|
|
a80b256a05
|
uninit memory shader
|
2023-06-17 21:13:48 +02:00 |
|
|
c5a78070cd
|
raymarching stuff
|
2023-06-17 21:13:30 +02:00 |
|
|
478a9080e3
|
game of life
|
2023-06-17 21:12:51 +02:00 |
|
|
643c7cecae
|
rename stuff
|
2023-06-10 18:58:53 +02:00 |
|
|
0647870cdf
|
raymarching
|
2023-06-10 18:53:00 +02:00 |
|
|
4870d28e45
|
triplanar mapping
|
2023-06-10 18:52:02 +02:00 |
|
|
f17dfc55d0
|
arrow
|
2023-06-10 18:51:32 +02:00 |
|
|
511b005887
|
lock rotation i think
|
2023-03-12 17:45:08 +01:00 |
|
|
8697f2947c
|
sunset box: yes
|
2023-02-20 21:32:30 +01:00 |
|
|
3f06e84552
|
sunset box: fixed normals and other thingsTM
|
2023-02-19 18:50:50 +01:00 |
|
|
32d7e50e40
|
sunset box: refraction
|
2023-02-18 22:45:57 +01:00 |
|
|
b4bf728285
|
sunset box: sun angle fix, less noisy waves
|
2023-02-18 20:19:16 +01:00 |
|
|
11640b59b0
|
sunset box: sun angle and offset fix
|
2023-02-16 20:24:12 +01:00 |
|
|
e84947d3fc
|
fix transparency in screenshots
|
2023-02-14 23:16:05 +01:00 |
|
|
ddd16ffda1
|
fix box origin, limit water level to always be below camera
|
2023-02-14 22:06:55 +01:00 |
|
|
acd67fc68d
|
remove locking feature
|
2023-02-14 20:27:38 +01:00 |
|
|
694dab564d
|
small fixes & cleanup
|
2023-02-14 20:04:51 +01:00 |
|
|
882f70be0b
|
cleanup and fix reflection angles of stars
|
2023-02-14 18:48:42 +01:00 |
|
|
8f9dd2d571
|
more screenshit and fix sunset box grabbing
|
2023-02-12 22:21:03 +01:00 |
|
|
9e0b3a400b
|
screenshit
|
2023-02-12 20:38:08 +01:00 |
|
|
b6801efcef
|
coordinates my behated
|
2023-02-12 20:11:26 +01:00 |
|
|
1acea90fc9
|
proper horizon colours yay
|
2023-02-12 19:13:24 +01:00 |
|
|
4647948009
|
yes
|
2023-02-12 17:04:00 +01:00 |
|
|
93c2d5407c
|
improve water, cleanup
|
2023-02-12 17:02:21 +01:00 |
|
|
3bbd3d9aaf
|
animate water
|
2023-02-12 16:50:08 +01:00 |
|
|
e70b55ff58
|
normal based water reflection
|
2023-02-12 16:34:03 +01:00 |
|
|
cc23401dd8
|
proper water reflections
|
2023-02-12 16:13:50 +01:00 |
|
|
a2f5d5fe6c
|
sunset box init, start work on water part of shader
|
2023-02-12 14:49:04 +01:00 |
|
|
fbedb887f6
|
add tranparency test prop
|
2023-01-29 23:03:29 +01:00 |
|
|
87aaa5bace
|
fix pen drawing staying on when releasing prop with trigger still held down
|
2023-01-29 18:39:07 +01:00 |
|
|
8d134fafc8
|
pen: add 4 colours that can be cycled
|
2023-01-29 18:31:28 +01:00 |
|
|
4bc3c3724e
|
thing
|
2023-01-25 21:34:34 +01:00 |
|
|
8c909b1aff
|
fix pen sync
|
2023-01-22 21:17:08 +01:00 |
|
|
1f39cb6731
|
better pen, no sync
|
2023-01-22 20:13:56 +01:00 |
|
|
f1140fba36
|
add test pen
|
2023-01-22 16:39:25 +01:00 |
|
|
d5a69ca754
|
add lipu sona
|
2023-01-22 16:38:51 +01:00 |
|
|
c7d8c303a6
|
init
|
2023-01-22 16:38:23 +01:00 |
|