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9befad0a59
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libgarbage: add square helix
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2023-07-31 20:53:38 +02:00 |
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9bf8c0962b
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libgarbage example: fix shadow of cutter frame
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2023-07-30 20:23:29 +02:00 |
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05e0789077
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Lenia: replace kernel with one from the paper, replace glider with a new life form
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2023-07-30 18:40:00 +02:00 |
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481a12ecee
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cleanup
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2023-07-30 17:17:54 +02:00 |
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b8d92002b1
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Raymarch Nut: add player hand positions; libgarbage example: add big cutter
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2023-07-30 17:00:22 +02:00 |
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5abb65f616
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libgarbage: add capped torus, gyroid sdfs
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2023-07-30 16:27:19 +02:00 |
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8ca3dc6e53
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libgarbage: clean up lighting defaults
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2023-07-30 12:26:54 +02:00 |
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3005cfc8aa
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upgrade CCK to v3.5
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2023-07-30 01:20:46 +02:00 |
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6fe98b333d
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flesh cube changes idk
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2023-07-29 22:27:16 +02:00 |
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3408d9ff8e
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
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58f266d600
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libgarbage demo update
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2023-07-29 20:53:35 +02:00 |
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ddcfca5b8d
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libgarbage: fix materials being smoothly interpolated for non-smooth sdf operations
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2023-07-29 20:37:37 +02:00 |
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ffdaf36ebc
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libgarbage: fix depth when using LIMIT_DEPTH_TO_MESH with SCENE_SCALE
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2023-07-29 17:17:31 +02:00 |
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633680777a
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libgarbage: add sdfs: hex prism, cylinder, infinite cylinder, helix, line
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2023-07-29 16:43:23 +02:00 |
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a19707240a
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libgarbage: fix default lighting being too bright
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2023-07-29 16:41:50 +02:00 |
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bf23886a73
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libgarbage: fix depth AGAIN
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2023-07-29 16:41:25 +02:00 |
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5cb5dcd785
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libgarbage: fix depth in reflections when using LIMIT_DEPTH_TO_MESH; fix flickering when camera is inside volume
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2023-07-26 18:25:45 +02:00 |
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299cf8ff32
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libgarbage: support instancing
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2023-07-25 12:35:36 +02:00 |
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a1030ca528
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libgarbage: fix depth of sky, allow limiting depth to mesh, add step multiplier setting
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2023-07-25 12:34:08 +02:00 |
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86a3bad992
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libgarbage: change default to be only using one sdf function, with materials, since it seems to get optimised out anyway
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2023-07-24 18:15:12 +02:00 |
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eadf1193f6
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libgarbage: add some common lighting operations
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2023-07-24 17:14:06 +02:00 |
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a2fb224be5
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libgarbage: implement scene scaling & fix depth
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2023-07-24 16:28:02 +02:00 |
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e5f8d6b6b3
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libgarbage: add most operations
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2023-07-24 14:47:24 +02:00 |
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b9159d9e7c
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shell of new raymarching lib
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2023-07-24 08:42:25 +02:00 |
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814488620f
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Raymarched with 2 pickups: set default positions of secondary objects
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2023-07-23 20:48:12 +02:00 |
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fdfa51a531
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
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4695be0423
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
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9034d9e2a2
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sunset box: lock rotation of sun
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2023-07-23 00:29:51 +02:00 |
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57d07d2258
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Raymarcher cleanup
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2023-07-22 23:48:05 +02:00 |
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08bb09a5da
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cleanup
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2023-07-22 23:32:01 +02:00 |
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6e1fe4d9fc
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Lenia: remove texture sampler, reduce gpu usage by ~45%
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2023-07-22 20:24:12 +02:00 |
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13b30711ca
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speed up julia fractals
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2023-07-16 21:53:27 +02:00 |
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18a6c351b1
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fix gol presets
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2023-07-16 21:34:57 +02:00 |
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1b4da311e7
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fix GoL shader bug and optimise, add more GoL presets
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2023-07-16 17:13:03 +02:00 |
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c85faea362
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fix sync of GoL with presets
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2023-07-16 12:35:13 +02:00 |
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865195741b
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add GoL with glider gun template
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2023-07-16 12:12:44 +02:00 |
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9216a22a79
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add distorted julia fractal
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2023-07-15 13:38:02 +02:00 |
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7b674c3209
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add triplanar mapping minecraft log
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2023-07-15 13:06:45 +02:00 |
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bb6f94524e
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add julia fractal shader prop
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2023-07-15 13:06:24 +02:00 |
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a17640b7cc
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wireworld, lenia: fix time scale
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2023-06-25 18:53:48 +02:00 |
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16ac2515e4
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wireworld: normalize time
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2023-06-25 18:33:47 +02:00 |
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111f4a21af
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lenia: normalize time
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2023-06-25 18:33:37 +02:00 |
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dce6916eb1
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update shaders for spi support
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2023-06-25 18:08:22 +02:00 |
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e8ebac67fb
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sunset box: add single pass instanced rendering support needed for cvr experimental
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2023-06-25 11:54:54 +02:00 |
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d0557ff466
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lenia: more smoothing, better kernel generator
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2023-06-24 16:32:42 +02:00 |
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87680b3ec5
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wireworld: move to folder
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2023-06-23 21:29:27 +02:00 |
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5281bfa340
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lenia: optimise shader & move files
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2023-06-23 21:27:34 +02:00 |
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cf9e4b266d
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fix wireworld timing
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2023-06-21 22:50:39 +02:00 |
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7118b82a89
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lenia
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2023-06-19 23:17:48 +02:00 |
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1389acfbce
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wireworld
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2023-06-19 23:17:23 +02:00 |
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