If a true color has been set it will have code -1 regardless of the
actual color. Therefore, it shouldn't be stored in the color cache
dictionary otherwise all true color cells will be colored the most
recently set value.
Makes libtsm a static library rather than dynamic so that it doesn't
have to be installed as a system library on the user's operating system.
Also updates SConstruct to work on more operating systems other than
just NixOS. Adds a number of docker files for building the library on
various distributions (NixOS, Arch Linux, Ubuntu).
Uses a fork of godot-cpp with an updated godot_headers submodule that
includes godotengine/godot_headers#76. We should go back to tracking
https://github.com/godotengine/godot-cpp once the submodule has
been updated in that repo.
todos:
- Read more than one byte at a time before emitting signal.
- Set correct termios and winp values.
- Handle SIGWINCH stuff when resizing window.
Most notably:
- Reflow is now working. Terminal size will fill the window and
cols/rows will be resized/calculated based on window and font size.
- Added support for different fonts (i.e. bold, italic, bolditalic).
- Enabled blinking characters.
- Adde more tests and caught a few subtle bugs.
- Removed renderer code (which was part of xterm.js) and just
doing naive rendering in terminal.gd, but it seems to perform
a lot faster.
Still not working completely:
- vim (some weirdness going on).
- vttest (more weirdness).
Todo:
- Fix the above.
- Draw the cursor!
- Improve performance. Performance is still not great. The terminal
becomes unusable when running `yes` or `cmatrix -r`.
Full codepoint tests will only be run if the RUN_FULL_CODEPOINT_TESTS
environment variable is set. This is set in the CI enviroment.
The tests take too long to run locally as part of regular test driven
development.
With the exception of text_decoder.gd the code in these files follows
the original so closely that it doesn't qualify as an original work
and so there is nothing new to copyright.
Instead, the original license text is kept with a note mentioning the
port to GDScript.