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e05b478c57
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create diffusing shader
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2024-09-07 01:17:41 +02:00 |
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aa610035b1
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cleanup quine and add link to source
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2024-08-11 14:20:04 +02:00 |
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b75d0be0a7
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reduce raymarching quality on some props
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2024-08-11 13:44:40 +02:00 |
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6f07643431
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libgarbage: clamp lighting to 0..1
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2024-08-11 13:33:20 +02:00 |
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35ebc03b6f
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a
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2024-08-10 15:40:07 +02:00 |
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6d3ec4a19b
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create loops shader
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2024-08-10 12:36:47 +02:00 |
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9f349f3616
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cleanup flesh cube
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2024-08-10 10:53:16 +02:00 |
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59f8cdd8dd
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port flesh cube to libgarbage, update bocs, create glitch sphere
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2024-08-10 10:45:04 +02:00 |
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e3bf2e7770
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hide some stuff in rm scene
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2024-08-10 03:06:59 +02:00 |
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a6dabb6760
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add bocs shader
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2024-08-10 03:04:46 +02:00 |
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039d6b2540
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shader integers
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2023-09-22 21:24:21 +02:00 |
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15ac2518ce
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gyroid prop: fix bounds
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2023-08-08 20:24:44 +02:00 |
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c9af7c9a1f
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libgarbage: better metallic reflections, fix colour space
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2023-08-08 20:22:50 +02:00 |
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9befad0a59
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libgarbage: add square helix
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2023-07-31 20:53:38 +02:00 |
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9bf8c0962b
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libgarbage example: fix shadow of cutter frame
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2023-07-30 20:23:29 +02:00 |
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481a12ecee
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cleanup
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2023-07-30 17:17:54 +02:00 |
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b8d92002b1
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Raymarch Nut: add player hand positions; libgarbage example: add big cutter
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2023-07-30 17:00:22 +02:00 |
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5abb65f616
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libgarbage: add capped torus, gyroid sdfs
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2023-07-30 16:27:19 +02:00 |
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8ca3dc6e53
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libgarbage: clean up lighting defaults
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2023-07-30 12:26:54 +02:00 |
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3408d9ff8e
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
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58f266d600
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libgarbage demo update
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2023-07-29 20:53:35 +02:00 |
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ddcfca5b8d
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libgarbage: fix materials being smoothly interpolated for non-smooth sdf operations
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2023-07-29 20:37:37 +02:00 |
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ffdaf36ebc
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libgarbage: fix depth when using LIMIT_DEPTH_TO_MESH with SCENE_SCALE
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2023-07-29 17:17:31 +02:00 |
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633680777a
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libgarbage: add sdfs: hex prism, cylinder, infinite cylinder, helix, line
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2023-07-29 16:43:23 +02:00 |
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a19707240a
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libgarbage: fix default lighting being too bright
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2023-07-29 16:41:50 +02:00 |
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bf23886a73
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libgarbage: fix depth AGAIN
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2023-07-29 16:41:25 +02:00 |
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5cb5dcd785
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libgarbage: fix depth in reflections when using LIMIT_DEPTH_TO_MESH; fix flickering when camera is inside volume
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2023-07-26 18:25:45 +02:00 |
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299cf8ff32
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libgarbage: support instancing
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2023-07-25 12:35:36 +02:00 |
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a1030ca528
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libgarbage: fix depth of sky, allow limiting depth to mesh, add step multiplier setting
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2023-07-25 12:34:08 +02:00 |
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86a3bad992
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libgarbage: change default to be only using one sdf function, with materials, since it seems to get optimised out anyway
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2023-07-24 18:15:12 +02:00 |
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eadf1193f6
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libgarbage: add some common lighting operations
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2023-07-24 17:14:06 +02:00 |
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a2fb224be5
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libgarbage: implement scene scaling & fix depth
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2023-07-24 16:28:02 +02:00 |
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e5f8d6b6b3
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libgarbage: add most operations
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2023-07-24 14:47:24 +02:00 |
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b9159d9e7c
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shell of new raymarching lib
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2023-07-24 08:42:25 +02:00 |
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814488620f
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Raymarched with 2 pickups: set default positions of secondary objects
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2023-07-23 20:48:12 +02:00 |
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fdfa51a531
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
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4695be0423
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
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57d07d2258
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Raymarcher cleanup
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2023-07-22 23:48:05 +02:00 |
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08bb09a5da
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cleanup
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2023-07-22 23:32:01 +02:00 |
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c5a78070cd
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raymarching stuff
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2023-06-17 21:13:30 +02:00 |
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0647870cdf
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raymarching
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2023-06-10 18:53:00 +02:00 |
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