Commit graph

427 commits

Author SHA1 Message Date
Leroy Hopson
b133bfb602
Ignore mono_crash.* files 2021-06-18 09:44:25 +07:00
Leroy Hopson
3fb2580fc6
Build scripts: check if submodule directories are empty
In a freshly cloned repo, submodule directories exist but are not
empty. Check if they are empty and update submodules. Previously,
submodules where only updated if their directories did not exist.
2021-06-15 14:14:48 +07:00
Leroy Hopson
bdda1458c0
Update files for javascript build and export
Adds some files to making building and export for HTML5 more convenient.
2021-06-15 14:02:40 +07:00
Leroy Hopson
2f4cbacf15
Git modules (squash later) 2021-06-15 14:02:40 +07:00
Leroy Hopson
c1334896d6
Explicity check not javascript when including pseudoterminal
If compiling for javascript platform on linux '__unix__' will be defined,
so instead check for the abscence of '__EMSCRIPTEN__'.
2021-06-15 14:02:01 +07:00
Leroy Hopson
0437d0f18c
Rename directory 'external' -> 'thirdparty' 2021-06-12 15:10:42 +07:00
Leroy Hopson
9e8bc713e7
Run workflow on all push and pull events 2021-06-08 23:02:41 +07:00
Leroy Hopson
caf3bf1910
Use standard OS macros
As per: https://sourceforge.net/p/predef/wiki/OperatingSystems/
2021-06-08 22:59:12 +07:00
Leroy Hopson
bb8d40df58 Add HTML5 support 2021-06-07 18:29:33 +07:00
Leroy Hopson
fbb23661d3 Get KeyList constants from GDNative API
Previously KeyList constants came from the GlobalConstants.hpp header,
but this did not work when compiling for HTML5. Therefore, we now get
the globals constants from the GDNative API.

Throws the error:
`LNK2019: unresolved external symbol godot_get_global_constants referenced in function "private: static void __cdecl godot::Terminal::_populate_key_list(void)" (?_populate_key_list@Terminal@godot@@CAXXZ)`
in GitHub Windows action. So use the old technique on Windows for now.

This is a prerequisite for HTML5 support.
2021-06-06 21:57:06 +07:00
Leroy Hopson
6e455738b8 Format c++ files using clang-format
Add git pre-commit hooks to help with automatic formatting.
2021-06-06 20:05:22 +07:00
Leroy Hopson
99989d19e4 Update godot-cpp 2021-06-06 17:19:24 +07:00
Leroy Hopson
f43149f204 Format files using GDScript Toolkit
https://github.com/Scony/godot-gdscript-toolkit
2021-06-06 16:25:19 +07:00
Leroy Hopson
a0237bb5d5 Add more themes 2020-11-30 11:24:34 +07:00
Leroy Hopson
472f0f573b Add transparency support for theme colors
Closes #19.
2020-11-29 15:53:50 +07:00
Leroy Hopson
3e177b781e Set a default theme if theme property is not set
This means that the terminal is no longer blank if no theme has been
set.
2020-11-29 15:53:50 +07:00
Leroy Hopson
8b25be74c0 Don't swap red and blue channels of theme colors
Fixes #18
2020-11-29 13:32:14 +07:00
Leroy Hopson
6a626905d6 Use "Light Cyan" color from theme
Previously this color was ignored.
2020-11-29 13:32:14 +07:00
Leroy Hopson
b55f96cb70 Bump version to 1.2.1 2020-11-23 16:20:41 +07:00
Leroy Hopson
69326b11bb
Remove version badge from README 2020-11-23 10:56:32 +07:00
Leroy Hopson
a71df27bab Upload separate debug and release artifacts 2020-11-23 09:13:32 +07:00
Leroy Hopson
55e2e0cc8b Install scons using pre-installed python
This should be faster than installing python via chocolatey.
2020-11-23 09:13:32 +07:00
Leroy Hopson
4cc2115125 Build windows releases with /MT rather than /MD
When making a release export of a project, binaries built with the /MD
flag do not work.
2020-11-23 09:13:32 +07:00
Leroy Hopson
c99a9b4a2e Remove docker builds
They are too slow and don't really test anything special.
2020-11-23 09:13:32 +07:00
Leroy Hopson
bdbc82e444 Update CHANGELOG, README and bump version 2020-11-21 19:44:43 +07:00
Leroy Hopson
6689ad1c09 Remove cross-compilation dependencies
It makes the github actions workflow take longer and cross-compiled
artifacts are not currently used (nor do they seem to work).
2020-11-21 19:44:43 +07:00
Leroy Hopson
570896b9c0 Provide correct arguments to execvp
Previously no arguments were provided, but by convention argv[0] should
be the name of the program.

Providing this argumens enables Psuedoterminal node to work on macOS.
2020-11-21 13:55:05 +07:00
Leroy Hopson
b2dc46636c Update github actions workflow
- Uses matrix so that build steps don't need to be defined multiple
  times.
- Caches godot-cpp bindings, so they only need to be built when the
  submodule version changes.
- Uploads build artifacts for linux 32/64-bit, windows 64-bit and macOS
  64-bit.
2020-11-21 12:20:13 +07:00
Leroy Hopson
e850bc952f
Note which command was used to generate title 2020-11-21 12:06:07 +07:00
Leroy Hopson
c075ae7418 Enable compiling on macOS 64-bit using llvm
Closes #6
2020-11-20 21:32:43 +07:00
Leroy Hopson
007182b117 Enable compiling 64-bit on Windows using MSVC
Closes #5
2020-11-10 13:44:29 +07:00
Leroy Hopson
399acf00c7 Use alloc_c_string() to convert String to char*
Using get_data() would sometimes result in the wrong data being written.

Fixes #12
2020-11-07 18:13:48 +07:00
Leroy Hopson
43df7d5331 Migrate CI from travis-ci.com to GitHub Actions 2020-11-07 17:11:25 +07:00
Leroy Hopson
630e0104d5 Add support for Windows 64-bit
Tested on NixOS, Ubuntu and Arch Linux. Not yet able to compile for
Windows 32-bit on NixOS or on Windows itself.

Part of #5
2020-11-07 17:11:25 +07:00
Leroy Hopson
fc60c366e6
Remove pre-compiled binaries from git history
Closes #13
2020-11-06 15:40:29 +07:00
Leroy Hopson
8c2c48f5b4 Move and recompile pre-built binary
Move pre-built binary to 'dist' folder so it no longer causes git
conflicts with custom builds. Also make it a release build which
decreases its size by ~70M.


Former-commit-id: ea9954712062f6ab0f6af9a55d72f0324cd51e5f
2020-10-16 14:58:11 +07:00
Leroy Hopson
8b98da8ac6 Update travis-ci badge
Moved from travis-ci.org -> travis-ci.com.

Former-commit-id: a92d4d65d93e13a24b385492eb2528dadbdb3969
2020-10-16 13:26:15 +07:00
Leroy Hopson
9e1d0b8ee2 Position background rect at 0,0
This is important when terminal is a child of a Container node and we
set the margin properties, otherwise the background rect is drawn with
an offset.


Former-commit-id: e68d2f55c9
2020-10-16 12:55:41 +07:00
Leroy Hopson
7b42b97610 Update build script
Former-commit-id: fd39635fc5
2020-10-13 16:12:16 +07:00
Leroy Hopson
54cb343b3c Bump version to 1.0.0
Former-commit-id: 46b2d2c56f
2020-10-05 18:16:17 +07:00
Leroy Hopson
86f1bc13ed Change to the old icon
Former-commit-id: 8b60334988
2020-10-05 18:16:17 +07:00
Leroy Hopson
0fe6811f54 Update documentation and LICENSE
Former-commit-id: c66e478484
2020-10-05 18:04:41 +07:00
Leroy Hopson
3d383484e1 Add pre-built binary for x11 platform
Former-commit-id: 293d35f5c5
2020-10-05 17:56:58 +07:00
Leroy Hopson
9bd17ec8dc Multiple changes
Former-commit-id: db8e674358
2020-10-05 17:56:57 +07:00
Leroy Hopson
a55a05d3a4 Make Terminal a tool script
Former-commit-id: f63246d8ea
2020-10-05 17:56:57 +07:00
Leroy Hopson
9bdf69f6f5 Center cell string vertically
This prevents overlapping so we no longer need to draw all background
cells before the foreground.


Former-commit-id: faca53fe28
2020-10-05 17:56:57 +07:00
Leroy Hopson
cc457b8b9a Don't cache true colors
If a true color has been set it will have code -1 regardless of the
actual color. Therefore, it shouldn't be stored in the color cache
dictionary otherwise all true color cells will be colored the most
recently set value.


Former-commit-id: 0d14fd1e47
2020-10-05 17:56:57 +07:00
Leroy Hopson
5a487a67c2 Add 3D Text plugin
Former-commit-id: 0130ce96db
2020-10-05 17:56:57 +07:00
Leroy Hopson
2a5e07aa48 Change write method to accept both String and PoolByteArray
Will print a warning if neither of these types is used as an argument.


Former-commit-id: 57aed28a0e
2020-10-05 17:56:57 +07:00
Leroy Hopson
11657d50f7 Copy old cells to new cells when resizing
Previously all cells were erased which resulted in the screen becoming
blank in some places until it was redrawn.


Former-commit-id: ada8b1087d
2020-10-05 17:56:57 +07:00