Supports setting background color and attributes for wide characters
(i.e. more than 1 cell wide). Previously only the first cell had its
background and attribute set.
Updates the `write()` method to return a String containing any responses
from the terminal. For example, these could be responses to a cursor
position request such as "\u001b[6n".
- Inverse mode invert (default) will invert the color in shader.
- Inverse mode swap will simply swap the foreground and background
colors. This is the default behavior of libtsm and GodotXterm v3.
The two shaders use a lot of common logic for co-ordinate and attribute
look up, so it makes sense to use a common include shader for both.
Adds support for the inverse and blink attributes to the foreground shader.
Rewrites the Terminal class as a GDExtension to be used directly in
Godot without a terminal.gd proxy.
Breaks a lot of things in its current state (e.g. signals and other
functions have not be implemented yet), but does add support for
transparent colors and true color inversion. It also seems to
be about 4x faster (FPS-wise) than the old version with some basic
stress testing.
Old source code has been moved to a different directory to be copied
over and/or rewritten piece by piece.
- Primary example scenes (menu, terminal, and asciicast) working but
still a lot of warning/error messages and some regressions.
- Editor integrated terminal works, but still a lot of warning/error
messages and some regressions.
- Added support for "blink" display attribute.
- Removed GDScript terminal code. Terminal node is now purely a
GDExtension. So is LibuvUtils.
- GUT tests not working yet.
- Still a lot of things to fix.
- So far, only built for and manually tested on Linux x86_64.
Allows the plugin to load even if resources have not been imported yet.
For example, if someone has opened a project with the plugin for the
first time. Otherwise, the plugin will fail to load and be disable in
the `project.godot` file.