Commit graph

206 commits

Author SHA1 Message Date
Leroy Hopson
930f3ef352
Expose blink_on_time and blink_off_time properties 2024-02-07 22:26:45 +13:00
Leroy Hopson
7de5e2a835
Restore terminal.gd for referencing 2024-02-07 22:03:41 +13:00
Leroy Hopson
8b320622f9
Use shader include for fore/background shaders
The two shaders use a lot of common logic for co-ordinate and attribute
look up, so it makes sense to use a common include shader for both.

Adds support for the inverse and blink attributes to the foreground shader.
2024-02-07 21:59:01 +13:00
Leroy Hopson
a849423096
Rewrite terminal.cpp
Rewrites the Terminal class as a GDExtension to be used directly in
Godot without a terminal.gd proxy.

Breaks a lot of things in its current state (e.g. signals and other
functions have not be implemented yet), but does add support for
transparent colors and true color inversion. It also seems to
be about 4x faster (FPS-wise) than the old version with some basic
stress testing.

Old source code has been moved to a different directory to be copied
over and/or rewritten piece by piece.
2024-02-07 00:14:33 +13:00
Leroy Hopson
7d2e22530e
Update libtsm 2024-02-06 23:56:21 +13:00
Leroy Hopson
14db14679f
chore: add .import files 2024-02-06 23:56:06 +13:00
Leroy Hopson
f694544834
Remove unused code 2024-01-07 11:07:20 +13:00
Leroy Hopson
33ca5b3af7
Change build options
- Removes --disable-pty build option.
- Sets debug_symbols="yes" when build target is debug.
2024-01-07 11:06:26 +13:00
Leroy Hopson
cea41d6567
Update GUT to version 9.1.1 2024-01-06 23:33:15 +13:00
Leroy Hopson
b18726eac9
Pin nixpkgs version 2024-01-06 23:22:39 +13:00
Leroy Hopson
fac6361898
Upgrade min compatible Godot version to 4.2.1 2024-01-06 23:22:34 +13:00
Leroy Hopson
52a89827c9
Allow script loading when compiled with PTY_DISABLED 2024-01-06 23:16:52 +13:00
Leroy Hopson
893c768f75
Update gdtoolkit to version 4.2.2 2024-01-06 23:11:04 +13:00
Leroy Hopson
11ed797005
Update godot-cpp to match Godot v4.0-rc1 API
Usage of VARIANT_ENUM_CAST has changed.
2023-02-12 10:53:34 +13:00
Leroy Hopson
f36f1db315
Allow SCONS_CACHE env var in pure nix environment 2023-02-12 10:53:34 +13:00
Leroy Hopson
2ba480b4da
Update build files and GitHub Actions workflow 2023-01-26 08:21:43 +13:00
Leroy Hopson
ec64136d84
Update .import files 2023-01-26 07:05:37 +13:00
Leroy Hopson
ca7f161c87
Fix DirAccess usage 2023-01-26 07:04:49 +13:00
Leroy Hopson
7ac180d431
Set non-zero exit code if tests fail 2023-01-26 07:04:19 +13:00
Leroy Hopson
e563a15ce2
Format files using GDScript Toolkit 2023-01-21 15:33:25 +13:00
Leroy Hopson
9f269aec8c
Make update_modue a dropdown in editor inspector
Closes #61.
2023-01-21 11:03:22 +13:00
Leroy Hopson
9c7c5e1c17
Reorder methods 2023-01-21 10:37:26 +13:00
Leroy Hopson
754a20b1c3
Remove unused include 2023-01-21 10:18:26 +13:00
Leroy Hopson
949c7650bd
Update GUT 2023-01-21 10:12:47 +13:00
Leroy Hopson
dee6d537c0
Update godot-cpp for Godot v4.0-beta12 2023-01-14 22:38:17 +13:00
Leroy Hopson
c115c34e6c
Fix some errors preventing running of the main scene 2023-01-14 22:36:25 +13:00
Leroy Hopson
8d56b5659a
Re-enable building of godot-cpp dependency 2023-01-14 22:35:30 +13:00
Leroy Hopson
a26320d9a5
Automatic editor updates
Automatic updates performed by the editor after opening files in Godot
v4.0-beta12.
2023-01-14 22:34:24 +13:00
Leroy Hopson
ad7f97e493
Further progress towards Godot 4.0 support
- Primary example scenes (menu, terminal, and asciicast) working but
  still a lot of warning/error messages and some regressions.
- Editor integrated terminal works, but still a lot of warning/error
  messages and some regressions.
- Added support for "blink" display attribute.
- Removed GDScript terminal code. Terminal node is now purely a
  GDExtension. So is LibuvUtils.
- GUT tests not working yet.
- Still a lot of things to fix.
- So far, only built for and manually tested on Linux x86_64.
2023-01-08 22:45:18 +13:00
Leroy Hopson
aad8e39dae
Update themes 2023-01-08 21:36:42 +13:00
Leroy Hopson
b5d3c6c9a5
Update Gut for Godot 4
Copied from Gut repo godot_4 branch commit:
ba19a4c1b6f88160641a67a39729144046c6391f
2023-01-08 21:36:37 +13:00
Leroy Hopson
44f7e3801c
Convert from GDNative to GDExtension
Work in progress.
2022-12-29 22:54:38 +13:00
Leroy Hopson
6b47d35835
Update import plugins 2022-12-28 11:52:19 +13:00
Leroy Hopson
4490296d4d
Update .import files 2022-12-28 11:43:36 +13:00
Daniel Inkpen
5c39a8071f Probably some progress 2022-11-09 22:29:11 +00:00
Daniel Inkpen
b1ec881c8c First open project in Godot 4 2022-11-09 21:58:07 +00:00
Daniel Inkpen
099100d3e0 Reverse most obvious mistakes from Godot 4 automatic changes 2022-11-09 21:52:54 +00:00
Daniel Inkpen
cdbf3f2adc Godot 4 automatic changes 2022-11-09 20:57:46 +00:00
Leroy Hopson
9435502c8d
Statically link libstdc++
Otherwise binaries build on GitHub Actions fail to load on NixOS as
dynamically linked libstdc++ cannot be found.
2022-08-27 20:45:41 +12:00
Leroy Hopson
cceffd4edf
Use load() rather than preload() for terminal icon
Allows the plugin to load even if resources have not been imported yet.
For example, if someone has opened a project with the plugin for the
first time. Otherwise, the plugin will fail to load and be disable in
the `project.godot` file.
2022-08-27 10:32:27 +12:00
Leroy Hopson
10b9764fb3
Use default export templates for HTML5
Changes Emscripten SDK version to match that used to compile the default export
templates used by Godot 3.5 (in this case 3.1.14 as can be seen here:
https://github.com/godotengine/build-containers/blob/3.5/Dockerfile.javascript).

This means we no longer need to compile custom export templates when
exporting HTML5 for Godot 3.5. Exports from other Godot versions may
requiring compiling the GDNative library with a different version of the
Emscripten SDK.

- Changes renderer from GLES3 -> GLES2 and reduces MSAA level to better
  support HTML5 export.
- Updates GitHub Action to export HTML5 and upload as a build artifact.
- Adds Cypress test to smoke test HTML5 export.
2022-08-27 10:32:22 +12:00
Leroy Hopson
94df3faa69
Automatic theme updates
Performed after opening and saving the files in the editor without
making any changes.
2022-08-26 16:53:07 +12:00
Leroy Hopson
9765e94889
Change target Godot version to v3.5-stable
Upgrade setup-godot action from v1 -> v2 which changes default Godot
version from 3.4 -> 3.5.
2022-08-26 16:53:02 +12:00
Leroy Hopson
002fcf3b78
Remove deprecated cols/rows properties of Terminal 2022-08-26 14:50:24 +12:00
Leroy Hopson
8d656d8c71
Remove deprecated get_master() method of PTY 2022-08-26 12:35:54 +12:00
Leroy Hopson
b2f190d29a
Remove support for deprecated theme item names 2022-08-26 12:30:07 +12:00
Leroy Hopson
7e65be4cf9
Fix typo in deprecated color name 2022-08-26 12:23:39 +12:00
Leroy Hopson
4f24f2bd37
Bump version to 2.2.0 2022-08-26 10:02:09 +12:00
Leroy Hopson
95b66115c4
Update/deprecate theme item names
Updates theme names to be compatible with Godot 3.5 (no spaces),
consistent with other Godot theme item names (snake_case), and
match the color names listed on the
[ANSI escape code wikipedia page](https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit).

Deprecates the old names and warns users to change them.
2022-08-26 09:28:38 +12:00
Leroy Hopson
d45ea7a3cd
Update libtsm to not erase screen on palette change
Fixes #57.
Fixes #58.
2022-08-22 22:56:50 +12:00