Adds method to convert env from a Dictionary to a PackedStringArray so
it can be used with fork(). Consider making env a PackedStringArray to
begin with.
Disconnects the "gui_input" signal as the _gui_input() override is
working as expected now. Having this signal connected was causing it to
be called twice for every input.
- Install Gut using gd-plug.
- Add some basic tests.
- Update workflow to run tests.
- Add test and gd-plug install/uninstall recipes to Justfile.
- Re-enable debug builds as these are used by editor when testing.
Supports setting background color and attributes for wide characters
(i.e. more than 1 cell wide). Previously only the first cell had its
background and attribute set.
Updates the `write()` method to return a String containing any responses
from the terminal. For example, these could be responses to a cursor
position request such as "\u001b[6n".
- Inverse mode invert (default) will invert the color in shader.
- Inverse mode swap will simply swap the foreground and background
colors. This is the default behavior of libtsm and GodotXterm v3.
The two shaders use a lot of common logic for co-ordinate and attribute
look up, so it makes sense to use a common include shader for both.
Adds support for the inverse and blink attributes to the foreground shader.
Rewrites the Terminal class as a GDExtension to be used directly in
Godot without a terminal.gd proxy.
Breaks a lot of things in its current state (e.g. signals and other
functions have not be implemented yet), but does add support for
transparent colors and true color inversion. It also seems to
be about 4x faster (FPS-wise) than the old version with some basic
stress testing.
Old source code has been moved to a different directory to be copied
over and/or rewritten piece by piece.